Yeah, I prefer the individual joycons rather than the grip too, though I hold them in the air like some kind of energetic weightlifter, rather than letting my arms sag to my sides. You should try it, it's exhilarating.
I am having the much-discussed controller connectivity issues. It's easily manageable, but I get the feeling that they made the controllers this battery-efficient by using a less powerful bluetooth transmitter (or they're operating in a low-power mode). It would explain why these miniscule little things get six times the longevity of a Dualshock 4.
I'm impressed with the console thus far, largely due to the portability of it. A friend and I met up yesterday at his house to play some of the Switch games that I didn't buy (opinions below), but when I handed the controller for a two-player game over to my partner, I could continue playing my full-on amazing Zelda game exactly where I'd left off at home. No load times (the console has an instant-resume ability, same as the Vita or DS), no reduction in playability, a nice sharp screen, and without the cumbersome controls you get with mobile games. Quick opinions on some of the games I tried:
1-2 Switch - It'll come as no surprise, but this really is just a tech demo, and not an especially memorable one. We played 5 or 6 of the 28 minigames, and while they were good for a brief laugh, they simply aren't capable of sustained entertainment. It's relatively nicely presented if you don't mind the slightly condescending American accents, but I suspect the introduction videos take up 90% of the cartridge. £30 is a laughable asking price - I might pay a fiver for it.
Bomberman R - We only played a few rounds of the traditional multiplayer, but it was surprisingly awkward to get running. We eventually realised that to change controller options, you have to exit into the Switch's own UI, go to the controller settings, and then activate each individual joycon as a separate controller before going back into the game. No instructions tell you to do this, and it's probably more to do with the console than the game, but it feels needlessly clunky. Once we got in, well, it was Bomberman. You probably played it back in 1994. At the same framerate. How they managed to get a game this basic looking running at only 20-30fps is beyond me. I didn't see the single-player, but I suspect this should have been another bargain game - it is not worth £40.
Snipperclips - Yeah, it's utterly charming and a lot of fun, exactly as it looked in the trailer. There's a lot of variety to the puzzle design, with some really clever ideas. One puzzle required a little mining woman to pick up some gems. You moved the little mining woman via a control stick at the top of the level (you had to stand on top of your partner to reach it). The gems were hidden in a tiny mine that you had to cut a path through by using the clipping ability. It will ruin friendships and relationships unless you communicate properly, but that's your problem, not the game's. I think it's worth a bash at £18, but there's a free demo available with three or four puzzles for you to try.