Halo 5: Guardians [XBone]

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Medicine Man
 
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Re: Xbox One! All stock must go!

Postby Medicine Man » Fri May 01, 2015 10:19 am

£200 Halo 5 limited edition anyone?

http://www.game.co.uk/en/halo-5-guardia ... on-586110/

The Halo 5: Guardians Limited Collector's Edition includes a Limited Edition game, an arsenal of additional content, and a commemorative statue designed by 343 Industries.


That's right plonk down your hard-earned right now even though we have no idea what actually in the damn thing. No need for frivolous details like photos or information just cough up the wonga. :D

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Re: Xbox One! All stock must go!

Postby Quietman » Fri May 01, 2015 10:51 am

Image
Image
IMO :P :wink: :P :wink: :P :wink:
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Re: Xbox One! All stock must go!

Postby eVoL » Fri May 01, 2015 12:54 pm

Remember the Halo 360? That's why no pic.
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Re: Xbox One! All stock must go!

Postby Quietman » Fri May 01, 2015 1:33 pm

The helmet one?
IMO :P :wink: :P :wink: :P :wink:
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Re: Xbox One! All stock must go!

Postby Srcr. Maligree » Fri May 01, 2015 8:34 pm

Quietman wrote:Image

"Art Is Not Final"

All they can show you right now is a box, and it's not even the 'real' box :lol:
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Re: Xbox One! All stock must go!

Postby Quietman » Sat May 02, 2015 9:56 am

No that's the real box, they're trying to start a new "The cake is a lie" type meme...

I don't think it will catch on.
IMO :P :wink: :P :wink: :P :wink:
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Re: Xbox One! All stock must go!

Postby eVoL » Sat May 02, 2015 10:25 am

Quietman wrote:The helmet one?

Nah, that would have been cool. It was just sewer green.
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Re: Xbox One! All stock must go!

Postby Quietman » Wed May 20, 2015 7:15 pm

Srcr. Maligree wrote:
Quietman wrote:Image

"Art Is Not Final"

All they can show you right now is a box, and it's not even the 'real' box :lol:


Ooh, don't know if anyone noticed but it would appear the art is final! :O
IMO :P :wink: :P :wink: :P :wink:
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Re: Xbox One! All stock must go!

Postby Medicine Man » Wed Jun 10, 2015 5:47 pm

Halo 5 details from the latest Game Informer...

http://www.gameinformer.com/b/news/arch ... 23520.aspx

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Halo 5: Guardians [XBone]

Postby Medicine Man » Wed Jun 17, 2015 4:32 pm

Thought this should probably have it's own thread, right? Right?

Oh and the limited and collector’s edition content has been confirmed...

https://www.halowaypoint.com/en-us/game ... s/xbox-one

First up, the limited edition. It’s priced $100 and comes with the following:

Warzone REQ Bundle: 14 Premium Requisition packs
Halo: The Fall of Reach – Animated Series
Guardian model by Metal Earth
Uniquely-designed Spartan themed SteelBook
Spartan Locke’s Classified Orders
Dossiers on Blue Team and Fireteam Osiris
Xbox Live Gold 14-day Trial
As for the collector’s edition, it will run you $250 and come with the these times:

Commemorative statue designed by 343 Industries. The Master Chief and Spartan Locke appear as a team – but there’s another story… the statue splits and they separate, ready to face-of
Warzone REQ Bundle: 14 Premium Requisition packs
Halo: The Fall of Reach – Animated Series
Guardian model by Metal Earth
Uniquely-designed Spartan themed SteelBook
Spartan Locke’s Classified Orders
Dossiers on Blue Team and Fireteam Osiris
Xbox Live Gold 14-day Trial



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Medicine Man
 
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Re: Halo 5: Guardians [XBone]

Postby Medicine Man » Thu Jun 18, 2015 4:15 pm

I see the righteous indignation mob (or RIM) are up in arms about the microtransactions in Halo 5 multiplayer.

https://www.halowaypoint.com/en-us/comm ... -guardians

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Re: Halo 5: Guardians [XBone]

Postby Mantis » Thu Jun 18, 2015 4:40 pm

Yikes. If there was ever a job that required RIMing, it's this one.

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Re: Halo 5: Guardians [XBone]

Postby Subway Diet » Thu Jun 18, 2015 6:05 pm

My first thought was why are people upset about being able to buy horse armour for their Mister Chef?

My second was why are they even trying to sell cosmetic tat in the game to start with?

I'll play this game an not drop a single penny on some hot skinz. Hell, I usually consider the digital deluxe version of games, but for Halo 5 the only major addition was some of those Req packs. Screw that, I'd rather save the 25 quid.

Also, game looks boss. Might finally get around to playing the Master Chief Collection now.
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Re: Halo 5: Guardians [XBone]

Postby Dr@gon-UK » Tue Oct 20, 2015 10:36 am

'Halo 5: Guardians' Multiplayer: What to Expect

As the Halo 5: Guardians Oct. 27 launch day approaches, there are a few things you should know before diving into the sci-fi shooter.

In a recent blog post, developer 343 Industries detailed how multiplayer rankings work, and what behaviour it will crack down on in the new Arena experience.

But before you jump in, be aware that you'll be taking up serious space on your Xbox One. The game will come with a Day One update that delivers certain patches and features necessary for gameplay. But that Day One update will be 9GB in size, and in total, the game will take up a whopping 55GB of hard drive space.

There is one saving grace, however: anyone who buys the digital version will be able to pre-load their copy and install the Day One update prior to its launch. Those who buy the disc-based version will need to sit through the 9GB install until they can get to shooting.

Once you're up and running, the Competitive Skill Ranking (CSR) system promises high-quality matches between players of equal skill. "Halo 5 is designed to have a high skill ceiling, and we know how frustrating it can be to play with or against players who aren't at your skill level," the blog said. "We prioritize match quality above all else when finding matches in Arena."

That means finding other users at the same, or very nearly the same, CSR. Just remember: You Must first complete 10 games to be placed into one of the seven ranks—Bronze, Silver, Gold, Platinum, Diamond, Onyx, Champion. To increase your rank, you must win.

"Whether you drop 30 kills in a game of Slayer or single-handedly capture every flag in a CTF match, wins are the only way to improve your CSR," 343 Industries wrote.

On the other hand, losing games will decrease progress within a rank, but failure will not cause you to drop an entire rank. "Your skill, teamwork, and decision-making during the entirety of each match will decide whether you win or lose," the company said.

The two highest rankings are Onyx and Champion, and you won't actually see your raw CSR score until you reach Onyx. At that point, "winning no longer increases your tier—it instead increases your CSR score."

The new competitive Seasons feature, meanwhile, gives players a fresh start each month in select playlists. "When Seasons debut later this year, your CSR in certain playlists will be reset and you will play your placement matches again," 343 said. "This gives you a chance to top your performance from last season, and see how high of a rank you can achieve. Seasons will last for a month, and anybody who earns a CSR in a Seasonal Playlist will earn cosmetic rewards to commemorate the Season."

Perhaps most notable, though, are the consequences for deserters. Since joining a game in progress is disabled in Arena matchmaking, quitting mid-match ruins not only the other players' digital adventure, but your own Halo experience. "Leaving your teammates high and dry is not cool," 343 wrote.

So, ditch a game and you'll automatically suffer a loss and forfeit any REQ points or XP. You'll also receive a temporary cooldown penalty (a brief ban), preventing you from matchmaking in Arena.

Halo 5: Guardians is also engineered to detect and track other behaviours, like betrayals or team killing, idling, intentional suicides, and excessive disconnects—all of which will result in a matchmaking ban, the duration of which is dependent on the offense. More infractions means more time out.

Terry Pratchett wrote:Humans would do anything to see if it was possible. If you put a large switch in a cave somewhere, with a sign on it saying 'End-of-the-World Switch. PLEASE DO NOT TOUCH', the paint wouldn't even have time to dry.

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Re: Halo 5: Guardians [XBone]

Postby Subway Diet » Tue Oct 20, 2015 11:20 am

Currently supplementing my extended MGSV sessions with MCC multiplayer to try and adjust for that Halo pace.

It's real hard coming back from the simple Point, Shoot, Kill mechanics of CoD and the like. Simply getting the drop on someone doesn't count for shit. When you encounter another player, it's all about how the next few seconds play. A crazy combination of reflexes and manoeuvring. A ballet... of death!

For me, it's mostly the death part. It remains as solid as ever, but being the returning newbie amongst the 10 year vets is a bit much. :P
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