Mortal Kombat 10 or X or Whatever

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eVoL
 
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Re: Mortal Kombat 10

Postby eVoL » Mon Apr 20, 2015 1:41 pm

So the online is pretty bad. I get a good first match, second and sometimes 3rd but then it starts lagging heavy. I'm guessing memory leak, it doesnt feel like its on my side but who knows.
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Medicine Man
 
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Re: Mortal Kombat 10

Postby Medicine Man » Mon Apr 20, 2015 1:54 pm

EG review...

http://www.eurogamer.net/articles/2015- ... t-x-review

It hasn't got any stamps on it or anything so you'll have to read the words what they have wrote and that innit. Urgghh how uncouth.

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Re: Mortal Kombat 10

Postby Quietman » Mon Apr 20, 2015 2:20 pm

eVoL wrote:So the online is pretty bad. I get a good first match, second and sometimes 3rd but then it starts lagging heavy. I'm guessing memory leak, it doesnt feel like its on my side but who knows.


I left my game open and running the other day whilst I popped to the shops. Came back to find it closed and windows bitching about switching themes to help it run better for memory intensive apps, so I'm assuming there's something like that occurring yes.
IMO :P :wink: :P :wink: :P :wink:
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eVoL
 
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Re: Mortal Kombat 10

Postby eVoL » Mon Apr 20, 2015 3:18 pm

Thats weird, Ive left it running for 8+hours by accident twice and thats never happened. That was before the 15gig patch right enough... :/

Oh and why does the krypt not fuck off? It was a cool novelty 10 years ago, its just such a pain now. If they went all out and made it like a mini Legend Of Grimrock it could be cool... maybe.... but as is its a nightmare. Just give us a menu ffs! This version doesnt even tell you how many tombstones are left in a given area so I imagine finding that one final one at the end is going to be soul destroying.
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NG
 
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Re: Mortal Kombat 10

Postby NG » Mon Apr 20, 2015 4:24 pm

Image

:?

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Burberry Knight
 
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Re: Mortal Kombat 10

Postby Burberry Knight » Mon Apr 20, 2015 5:56 pm

I'm still downloading the 15gig update, I've yet to try the method that you posted, NG. I'm not holding much hope for it, might have to wait until they properly fix the game.

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Re: Mortal Kombat 10

Postby eVoL » Mon Apr 27, 2015 4:32 pm

So I just got a glitch where my coins didnt deplete after buying something in the krypt. Needless to say Krypt is now mostly unlocked. Also needless to say FUCK THE KRYPT! What a piece of shit even with unlimited koin. I'm still missing one or two and there is no way to find them without walking through the whole fucking thing hugging every wall in the hope it will show up. At least old ones said "Graveyard 11/13", this one doesnt even give you a total for the whole thing. Oh and some only appear at certain times on the clock and are invisible the rest.

Fuck the krypt. :x

On the bright side, the game game seems to work fine for me now.
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NG
 
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Re: Mortal Kombat 10

Postby NG » Tue Apr 28, 2015 10:42 pm

Image

It's not often that I get to appreciate my Asus PB298 to it's full potential, but it's great when it happens.

Flawless Widescreen is the program I used, just in case anybody else has wide monitors.
http://www.flawlesswidescreen.org

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eVoL
 
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Re: Mortal Kombat 10

Postby eVoL » Mon May 04, 2015 8:27 am

So I just cant get my head round any character here! I'm even worse than I was at MK9 and it feels as shit as MVC when people who know hit you with 20second combos where you can go for a pee and not miss anything. I keep playing, getting my ass handed to me and thining "man, SF4 was so the shit!". Then I put on SF4 and because I havent really played it in months and months (possibly over a year) and because the folk still playing have been playing all that time I get my ass utterly handed to me there too and then I cry for a bit.

Three weeks till the PS4 version of SF4 comes out and maybe I can beat up on some noobs again :lol: I'm so desperately wanting SF5 though!

I think MK is going away unless there are equally shit friends over to play with. My poor heart cant take these online beatings ;_;
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Re: Mortal Kombat 10

Postby NG » Tue May 05, 2015 5:05 pm

EDIT:
http://steamcommunity.com/games/307780/ ... 2481126114

We are temporarily removing the patch until we can pinpoint the cause of save data loss. We are actively working on this and will keep everyone posted as we work towards a fix. We sincerely apologize for this disruption.



Evol, I can play a few rounds with you whenever we're both free.


PC version.

http://store.steampowered.com/news/?appids=307780

We’ve been monitoring the forums and are aware of the issues players are encountering. We appreciate the constructive feedback from you, the community. We want you to know that there is ongoing support behind the scenes and it’s important to us that Mortal Kombat X is a fun experience for all of our players. We will be posting announcements more frequently to keep you aware of upcoming fixes.

Today we are posting a new patch for the early access release of Jason Voorhees to Kombat Pack owners. The patch will also address the following for all users:

-Added the free Klassic Sub-Zero costume.
-Display drivers should no longer crash during online play.
-A crash will no longer occur after a full rotation of players in the lobby during Round Robin matches.
-Fixed a crash that some users experienced during the first QTE in the story.
-Game no longer crashes when players attempt to join a game through Steam or in a room.
-Fixed startup crash on high end systems (those with > 8 cores).
-Fixed a crash that would occur during recorded match playback.
-Save data safety check to try to eliminate save data loss.
-Fix to prevent save game data from being corrupted while closing the game.
-Walk away animations now appear at the end of the character selection process.
-The levers in Shao Khan's Tomb will now activate.
-Shinnok's Flick Trick Fatality no longer experiences a significant framerate drop.
-Functionality is no longer lost while watching a match replay.
-Pre-game lobbies will populate 10 players into Faction Battle matches.
-Kombat Kards will now display correct Icons, Backgrounds, and Borders in a KOTH match.
-Fatality inputs no longer change into QTE inputs during in Online Tower Battles.
-Game no longer desynchronizes when a player selects a character that their opponent has not unlocked.
-D'Vorah's cape no longer moves when she's killed.
-Game no longer freezes when opponent in online closes the game.
-Title remains responsive while story cinematics are loading.
-Fixed leaderboards and kombat kards not updating past the top players.
-After entering Replays with the controller the Player can use the keyboard when watching a replay from an online match.
-Loading screens now display before progress bar fills up.
-Diagonal arrows are shown instead of keys when Alternate Control is enabled.
-Sometimes saving a Custom1 preset displayed as being saved for Custom1-4 in the character select and pause menu controls screens.
-The UI arrows will now switch sides on a tagged move when the character switched position with his opponent.
-Chat room names will now display properly (instead of SteamIDs.)
-Fixed input callouts when switching between keyboard and USB controller after entering a KOTH match.
-Additional graphical fidelity options.
· General Matchmaking improvements.
· Performance improvements
· Improved online stability
· Multiplayer invite improvements
· Gameplay fixes and balancing
· Various Kombat Kard fixes
· WB Play fixes
· General bug fixes

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eVoL
 
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Re: Mortal Kombat 10

Postby eVoL » Wed May 06, 2015 11:20 pm

Another 16gb patch! Remember when people complained Bout 16gb games?
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Re: Mortal Kombat 10

Postby DjchunKfunK » Thu May 07, 2015 3:11 pm

That's probably more a testament to how busted the game is perhaps.
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eVoL
 
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Re: Mortal Kombat 10

Postby eVoL » Mon Jun 01, 2015 10:44 am

So in the last few days Ive had (minimum) 3 500meg patches, god know how many 50-60meg patches, one 3gig patch and now another 700meg patch.

I take it they fucked it up again?

edit: now a 1gig patch! WTF is going on with this game? :lol:
edit: now a 601meg!
edit: now it says 8.8 of 10gig!
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DjchunKfunK
 
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Re: Mortal Kombat 10

Postby DjchunKfunK » Mon Jun 01, 2015 1:37 pm

Well they did make The Conduit so what do you expect. :)
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Medicine Man
 
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Re: Mortal Kombat 10

Postby Medicine Man » Mon Jun 01, 2015 1:51 pm

The Conduit! Man that thing got bummed up no end before release. I nearly bought it for £3 in CEX the other day before I remembered it turned out to be shit. :lol:

Also how on earth are the patches for this so unbelievably huge?!

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