I know. it's a fun gimmick, but not worth the performance hit.
So, I was looking into the making of the collection. It's kind of crazy just how many studios have their fingers in this.
Obviously, the base games were made by Bungie
. Then you've got Sabre
, the classy "AAA" studio of Will Rock and Timeshift fame, doing the ports and anniversary overlays for the first two games. Completely separate from them, Certain Affinity
made their own Halo 2 engine for the six multiplayer maps. The multiplayer for Halo: Combat Evolved is lifted from Gearbox
. Ruffian Games
did the porting job on Halo 3 and 4. And the UI that ties it all together was built by United Front Games
Sounds like a logistical nightmare, honestly. And in the middle of it all, 342i is neck deep in Halo 5 while trying to orchestrate this.
On top of that, who knows what is going on with the servers.
As I said before, I'm not particularly happy. I'm glad to have a jukebox like set up for all the Halo I could ever want to play (and the sooner they bolt in Reach, ODST and Wars, the better), but this shoddy launch is impressing nobody. You'd think the flagship franchise for the console would be handled with a bit more care.
Ah well! Still going to buy Halo 5.