So, Uncharted 4. That was... alright. I mean, it was good and it looked expensive as hell. I just felt like the tone and gameplay was a bit off, you know?
On a technical level, I was getting frustrated. The no-risk climbing sections and sluggish aiming were a bit of a drag (I discovered the setting for Lock-On aiming right near the end of the game and suddenly was having a really good time with it). But, man, some of the set pieces, am I right? They've upped the game of running toward the camera like nobodies business.
The story was a little too... what's a kind way of putting it? I'm not opposed to trying to tell "grown up" stories, but it felt like a lot of the navel-gazing and such dragged down on the adventure aspects. Being dragged behind a speeding convoy while feeling apprehensive about the state of his marriage is a strange angle to go with for a blockbuster video game. I respect the hell out of it for trying, but it felt like a swing and a miss. As if it was something that shouldn't have been bolted onto Uncharted, but then I wonder if there's a space for this kind of grounded action adventure games? I'll tell you what, though, that Star Wars game from EA with Amy Hennig seems a lot more appealing now.
Came away thinking that I'm glad it exists and I'm glad people got something out of it, but I found it weaker than the sum of it's parts.
Well, picked up a copy of Gravity Rush 2 with my Uncharted trade-in money. A bit silly, as I'm not quite ready to start playing it yet and don't want to build up a back-log.
For now, though, I'm just pottering about with Resogun again while gearing up for the next game. Haha. It's a strange one, but the remake of Shadow of the Beast was among the exclusives that made me jump on getting a PS4. I understand it's a basic side-scrolling brawler, but I was digging the trippy fantasy art aesthetics... and burly, half naked monster dudes beating up each other ain't bad either.