Quietman wrote:I love the ideas behind the world and the, admittedly scarce and hard to access, lore - but as much as I loved it on release I completely agree that it is FAR too grindy. Spending as much time as you do to defeat a single end of dungeon boss (by, as you say, pretty much just popping out to shoot them in the weakpoint before running away from the pinpoint targetted AoE attack the boss no doubt has) only to receive feck all loot, with nothing to really distinguish them all except looks in many cases, is just... boring.
I am Luke Smith, Creative Director on Destiny: The Taken King.
Many, many years ago, I wrote to you each week in this spot. We talked about Battle Rifles, we talked about stuff we weren't going to talk about, and at some point I did a horrible hand-drawing of an upcoming map and teased you with it in the Weekly Update.
Anyone who knows me knows I can be sarcastic, anyone who remembers podcasts I've done knows that I can be pretty blunt, and anyone who's watched me in a ViDoc knows I'm pretty unpolished.
However, most of you don't know me.
Reading my interview with Eurogamer and imagining it came from some random developer of a game I love - that random developer looks like an Asshat.
But that Asshat was me - and those words rightfully anger you.
My words made it sound as if Bungie doesn't care about their most loyal fans.
We do care. We are listening. And we will make it right.
Here's what we're doing about the Collector's Edition of Destiny: The Taken King...
DjchunKfunK wrote:Anyway for the $20(UK price yet to be announced) you get three class emotes, three armour shaders and three exotic class items with XP bonuses. Sounds like a bargain.
Users browsing this forum: No registered users and 1 guest