Have we reached peak geek

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Achtung Englander
 
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Re: Have we reached peak geek

Postby Achtung Englander » Tue Jul 19, 2016 7:44 pm

my initial reaction to this peek geek problem does stem from that Pokemon Go video of young adults (predominately in their 20s / 30s) streaming to a park to play a mobile game.

I am not criticising geekdom per se but the commercialisation of geekdom. I know companies have throughout the decades sought to profit from the zeitgeist and nerdy things but I get a feeling it is all so cynical now. When I were a lad and played D&D and talked about Ghostbusters and ET and Star Wars it felt like going on your own sense of discovery. Now everything is presented to you a plate - for a price.

The peek geek feeling is about how geek has become cool because co-operations have said it is cool, as opposed to us discovering it to be so.

...maybe its just me and it has always been like that
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Mantis
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Re: Have we reached peak geek

Postby Mantis » Tue Jul 19, 2016 10:05 pm

Haven't spent a penny on it so far and neither have any friends. We've played it a ton. The commercial aspects of the game are far from forced on you. It's just a game and they have to make money somehow so there are micro transactions. The game clearly wasn't created as another one of these cynical mobile money sinks that dominate the market.

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Mojo
 
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Re: Have we reached peak geek

Postby Mojo » Wed Jul 20, 2016 7:01 am

^I have to disagree with that. If it was an honest mobile game, there wouldn't be the option to buy Pokecoins and other items with real money at all and it's obvious that people are spending on it, even if you don't know any who have. They had the option of making it a pure pay once to play game, but that isn't as profitable.

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Mantis
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Re: Have we reached peak geek

Postby Mantis » Wed Jul 20, 2016 10:06 am

So the inclusion of micro transactions in any shape or form makes a mobile game inherently dishonest?

I dislike the practice for the most part, but I think it has its place when done correctly. Being able to play for free because others are supporting the game is fine with me providing they don't get any significant advantage over non-paying players. Buying items in Pokemon doesn't really make it much easier for you to get ahead of other players.

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Mojo
 
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Re: Have we reached peak geek

Postby Mojo » Wed Jul 20, 2016 11:10 am

Mantis wrote:So the inclusion of micro transactions in any shape or form makes a mobile game inherently dishonest?


I'd say so. It turns the game into a service, and reduces the industry from an art form/entertainment even further to cater for the greed of shareholders.

Of course being able to buy items gives other players an advantage. If you run out of pokeballs, you need to physically go and visit a pokestop to find more, someone who chooses to buy them does not. As for it being good for other players to effectively subsidise free to play games - is that really a good thing? Is it sustainable?

Maybe I'm just cynical. I don't actually play any mobile games any more.

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Mantis
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Re: Have we reached peak geek

Postby Mantis » Wed Jul 20, 2016 5:16 pm

It's not on the same level as most other f2p games where buying in gives you enhanced items or higher level weapons or whatever. Pokeballs are incredibly easy to stock pile, if you're out and about playing the game and catching stuff you will effectively never run out by just hitting a few stops.

And yes I think it's more sustainable on the mobile market than just having upfront costs. It provides a steady stream of cash over the lifetime of the game which lets them pay upkeep on the servers for a lot longer. In that instance it's not much different than paying a subscription fee for an MMO, except it's an optional contribution.

The mobile market is full of utter trash that exploits people with micro transactions and plays on their addictive habits to make them spend small fortunes on items, you're right to be cynical. But as someone who doesn't like the concept of micro transactions and also doesn't ever really play mobile games, Pokemon Go has been one of the good ones.

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Nethlyn
 
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Re: Have we reached peak geek

Postby Nethlyn » Sun Aug 14, 2016 11:46 am

I think it means different things for film and TV where people in the creative industries are serving up those reboots and remakes, than the games industry. Film and TV they will always get some sort of return unless, as with Ghostbusters, they spectacularly spend more on the marketing than the film and still screw it up. Videogames are an entirely optional buy-in unless you're a parent and Pokemon fever's struck your kids.

Just as an example, the TV show Blake's 7, I could have taken the 1992 videos, dug up the last working VCR and transferred the final 10 episodes onto blank DVD (did the rest 7yrs ago) which would have cost a tenner and a whole day of my time. For 25 quid the DVD box set was on Amazon so I chose the lazy option myself without feeling exploited about it. Maybe if I'd bought the box set at its original price (70 quid) then you could've called that a ripoff, but after all this time the total cost of the first box set, I'd call that depreciation.
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