I'll try and put together a full rundown of creating a character tonight, but the first place to start is by downloading a character sheet:http://media.wizards.com/2014/downloads ... EETSV3.ZIP
I tend to use the one called "Character Sheet - Print Version" (or the form fillable one above it). Think of a name, then have a think about what sort of character you want to play. The basic rules only cover a few races and classes, but the full list is:Races
Human, dwarf, elf, gnome, halfling and dragonborn
EDIT - and half-orcs and half-elves! Sorry half-orcs/elves. Classes
Barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock and wizard
Next, you want to roll your 6 primary attributes - strength, dexterity, constitution, intelligence, wisdom and charisma. For each attribute, roll four d6 dice (or 4d6) and take the highest three values. There are race-specific bonuses to these values, but I'll have to check the player's handbook when I get home. If you end up with a set of absolute duff numbers then you can scrap them all and start again. Oh, also once you've rolled the six numbers you can choose which attributes to assign them to, you don't have to assign them in order.
You can also decide on an alignment, which is one of the following:
This is just a guideline for how your character generally acts more than anything else. I'd generally steer players away from being evil, but if you reeeeeally want to then that's fine. It can actually be funny. My current real-world game has an evil character and he's being a dick to everyone they meet, and has on two separate occasions murdered non-player party members for fun.
As long as it doesn't piss off the other players too much I say go with it.
I'll explain the rest of the character sheet later tonight.