Boardgames

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Scrappy
 
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Boardgames

Postby Scrappy » Thu Jan 06, 2011 2:55 am

Just wondering how many of you guys are into the more mature boardgames. Me and Emaharg played a Zombie themed one on Monday and I've been reading into loads and decided to jump in the deep end and get a really complex one. It'll probably be a head scratcher but heres what I've bought :

Arkham Horror

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The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Only a handful of investigators stand against the Arkham Horror. Will they Prevail?


I decided to go with it after reading the description and a few podcast recommendations. Just wondering if anyone else has this and how does it play? Probably not the best game to play as a noob so Emaharg went and bought this for a nice warm up:

Pandemic

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You are specialists at the CDC/Atlanta where you watch several virulent diseases break out simultaneously all over the world. The team mission is to prevent a worldwide pandemic outbreak, treating hot spots while researching cures for each of the four plagues before they get out of hand.

Players must plan their strategy to mesh their specialists' strengths before the diseases overwhelm the world. For example, the Operations Expert can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they can cure all four diseases, they win.

The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics...


Again, sounded like a great game, and it seems a bit more user friendly. I was thinking of picking up another like Catan, or Carcassone but I think I'll wait it out for a month or two until I can round up some spare cash.

--

Anyone else play boardgames like these? What would you guys recommend? Any decent zombie/apocalypse types?

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deetz
 
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Postby deetz » Thu Jan 06, 2011 6:41 am

Only board game I've been playing recently with friends is Risk. Not sure how people would react to a more complex game. The Arkham Horror one sounds quite interesting but a couple the guys I play with get quite drunk so not sure how they'd cope with more complexity :D

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Wizard Of Odd
 
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Postby Wizard Of Odd » Thu Jan 06, 2011 9:59 am

I used to have a really good Batman board game when I was a kid. It took ages to play, and you had to complete certain tasks in the game to win. Can't remember the exact name of it, but I'm pretty sure it was just 'Batman : The Board Game'.

EDIT : Ah ha! http://boardgamegeek.com/boardgame/2136 ... n-the-game

Cool website.
Last edited by Wizard Of Odd on Thu Jan 06, 2011 11:33 am, edited 1 time in total.

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Gandalf
 
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Postby Gandalf » Thu Jan 06, 2011 10:50 am

I've got Pandemic in my cupboard. It's brilliant, you'll love it. But it's very hard to win. The first few games you play you'll be tempted to believe it's impossible to win, but once you've learnt the game properly it becomes a little easier. You really do need to work as a team to play it and think about 5 moves ahead. Great game.

Arkham Horror is also good fun, but always takes ages to setup and play. Games can take ages. Plus that's another game that's hard to win. It's got tons of back story and stuff though so it's always cool for that reason.

I'd suggest you get Carcassone next. You can pick it up for under £15 and it's a perfect 2-player game. It's good to have a good 2-player game because sometimes it's hard to find a group of friends to play with. Due to the way you play Carcassone and how it's packed you can also fit it into a small ziploc bag and it's easy to transport. Sometimes I take it into town when I'm meeting mates and we have a few games in the pub / cafe.

Catan is good, but unless you know a few people who will play games with you regularly I wouldn't buy it as I think you need 3 people to play and it's best with 4. I'd suggest you buy Catan on XBox Live (if you have Live...and an XBox.) I had it on there about a year ago and there was always plenty of people on playing and it's so much easier to play it on XBox Live because you don't need to set anything up and you can check stuff on the board easily.

Another game I'd recommend (which is great for 2 players) is Ticket To Ride. It's simple and easy to play and once you know how to play you can have really quick games. It's about 40 quid though which I think is expensive.

One last game I'd recommend, if you're into your resource management games, is Agricola. The aim is to create the best farm by the end of the game. Sound crap but it's great. Harvest Moon but a boardgame basically.

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katarn
 
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Postby katarn » Thu Jan 06, 2011 11:46 am

I miss boardgames from my youth, sadly I don't really have any friends nearby who'd be interested in them. Plus, I'm not into massive tabletop gaming (WH40K/Fantasy Battle) which is pretty much all they play at gaming clubs I think.

My favourite boardgame of all time was Advanced Heroquest - it was a great random dungeon building game, with an excellent campaign system. Really beardy, but still accessible.

I've been looking into Warmachine (Privateer Press) a little bit. It's like a more simplified, smaller-scale tabletop game without all the ridiculous WH rulesets that have you spending 75% of the game flicking through endless lists - it's growing in popularity all the time apparently. Has more of a strategic, chess vibe to it from what I've seen on Youtube and seems the best of both worlds of boardgame vs tabletop with it's card/stat system and small playing area.

Also, much cheaper to play as a hobby than WH40K and the games can be finished a lot quicker. Not sure if I'll ever try it myself but it's piqued my interest - if I could find someone to play it with...

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Postby eVoL » Thu Jan 06, 2011 12:04 pm

I have Hero Quest and Space Crusade. Why would anyone need anything else?
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katarn
 
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Postby katarn » Thu Jan 06, 2011 12:20 pm

I cleared out my original HQ & SC about 12 years ago. How I wish I'd kept them. :(

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Wizard Of Odd
 
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Postby Wizard Of Odd » Thu Jan 06, 2011 1:50 pm

Me and Elliot played Ben 10 monopoly the other day.

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The Snot Goblin
 
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Postby The Snot Goblin » Thu Jan 06, 2011 3:15 pm

Huge Arkham Horror fan. I'll spend hours happily playing a 4-character solo game; or I used to until I moved into a new apartment with my girlfriend. Taking up that much space for that long is frowned upon. :(
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Feet
 
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Postby Feet » Thu Jan 06, 2011 7:06 pm

I own and would highly recommend any of these "light\medium weighted" games,

Boardgames
Pandemic
Ticket to Ride Europe
Ingenius
Power Grid (heavier game)
Taluva

Cardgames
Dixit
Bohnanza
San Juan
Lost Cities
No Thanks!
6 nimmt


I also own\owned Finca, For Sale and Kingsburg but I didn't really think much of them for various reasons.

The key thing is to get a group of 4 or 5 people to meet regularly with, drink beer, eat snacks and play games. It's a lovely way to spend a day\evening.

My next purchase will probably be Tobago, Fresco or Snow Tails, I haven't decided.

Boardgamegeek.com is a top resource and there's loads of video reviews and opinion and general help for poeple wanting to start a bit of a collection. :)
I still love you.

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Scrappy
 
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Postby Scrappy » Thu Jan 06, 2011 11:04 pm

I'm looking at Carcassone next. Not for a couple of months until we are bored of both our new games. Emaharg also has Zombies!!! but we played it the other day and it seems a bit unbalanced. Within two turns I moved 16 squares to the helipad, all I needed to do was kill the zombie and I won. Which I did. Seems like if they could have put more thought into it, it could have been a really good game. I suppose that's where my boardgames interest started though, so its not all bad :)

Anyway, after reading the rules of Arkham Horror I was lost, so I went to Youtube and someone had done a 10 part tutorial which really cleared things up for me. There are a couple of twists and turns , and a few little details you have to remember but all in all it seems like its going to be a really decent game.

Thanks for all the suggestions anyway guys, been checking them all out at boardgame geeks.

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Adalaar
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Postby Adalaar » Fri Jan 07, 2011 5:11 pm

i've just been sent a D&D basic game by future publishing as a mystery gift.

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I don't play board games though so I'll probably sell it on. [/url]
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Mournblade
 
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Postby Mournblade » Mon Sep 12, 2011 11:19 am

Boardgaming was always an interest to me, but in recent times I am taking it more seriously as my primary hobby and gaming medium.

I never could quite get into the 'Warhammer' world in my youth, largely due to the sheer cost and my intrinsic lack of enthusiasm for modelling and painting, which is still prevalent today. But the rich, epic fantasy world that Games Workshop created was always something I enjoyed to hear about from my friends, and found inspiring. I remember being particularly attracted to the Games Workshop side-project boardgames (as opposed to the table-top war games like 'Warhammer') such as 'HeroQuest', 'Space Crusade', 'Warhammer Quest', 'Space Hulk', 'Talisman' and 'Dungeonquest', but for whatever reason I never really threw myself into them.

Thankfully, many of these old school classics have been reprinted today thanks to Fantasy Flight Games making arrangements with Games Workshop, and now I actually have the money to enjoy them!


Talisman 4th Edition

I recently purchased the FFG 4th Edition reprint of 'Talisman' -- which is an absolute blast. I can't believe people have been playing this for nearly three decades and I hadn't had a go until only a few months ago.

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It's an absolute blast! Players pick standard, fantasy archetype characters (the game was inspired by 'Dungeons & Dragons') and compete to get to the centre of the gameboard to take control of the CROWN OF COMMAND, which enables them to destroy all their opponents. On the way they have to fight or deal with the effects of various fantasy/mythological creatures in order to grow stronger to face the challenges that protect the infamous Crown. Players can also fight each other on the way, giving the ability to play a sort of Fantasy Deathmatch on the way to your goal. Of course, one can modify the rules to play in teams or however you like. There's a lot of possibility and it's altogether a lot of fun if played with the right people (as all board games are).

The only downside is that it takes rather a long time to play (about an hour per person playing -- and the game allows up to six players, although there's nothing stopping you playing with as many as you can squeeze around the table).

FFG have also released numerous expansions which literally expand the board to about twice its original footprint, adding many new playable characters and additional adventures and treasures.

Highly recommend this one.


Dungeonquest

Another Games Workshop classic from the 80s (although it was orginally published in Sweden as Drakborgen), and now reprinted by Fantasy Flight Games, this game has heroes exploring the bowels of a ruined castle, searching for the immense pile of treasure in the central hall. Unfortunately the hall is also occupied by a fire-breathing dragon, who may wake up and roast you alive.

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Getting to the treasure trove is a challenge in its own right, however. The layout of the dungeon is randomly generated, and each room contains the possibility of deadly traps, monsters and other horrors which could kill you in the blink of an eye. Walls can rotate and doors can lock, blocking your progress, or your exit. You may find you don't actually make it to the dragon's lair at all. And if you do, you'll be extremely lucky if you find your way out again alive, with or without anything to show for it. Some have claimed there is a 15% survival rate in this game. I'd say that's about right.

It's a lot of fun, if you don’t object to dying often, and each play contains a little mini adventure in itself. The challenge lies in how far you push your luck. Do you leave the dungeon while you still have a clear exit, with only a handful of gold? Or do you press on into the darkness with the hope of scoring big, but increasing the chances of never seeing the light of day again? Speaking of which, there’s also a time-limit. You have to get in and out of the dungeon while the sun is in the sky. At sunset, the dungeon closes, and players are trapped in there forever.

I recommend this one, as it can be played solo and will most likely take you less than an hour to play, but with the warning that it’s very brutal and not everyone’s cup of tea. The combat system that comes with the game is also rather awkward, but Fantasy Flight Games have uploaded some alternative combat rules on their website, which are much superior.


Defenders of the Realm

Similar to ‘Pandemic’ mentioned above, this game is published by Eagle Games, and designed by Richard Launius who created the classic ‘Arkham Horror’. It’s not a reprint of an older game, but is clearly inspired by 'Dungeons and Dragons' and borrows a lot of mechanics from other games.

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It’s a co-operative set in a the generic fantasy world of Larry Elmore’s paintings, which all the game artwork is comprised of. Similar to Talisman, players pick archetypal fantasy heroes and team up to save the generic human kingdom from the onslaught of enemy armies, consisting of DEMONS, ORCS, UNDEAD and DRAGONS. Each army is headed by an evil general, who is a champion of each race, and much more difficult to kill than the regular minions. I played my first game this morning and found it to be a lot of fun. It can also be played solo. The generals march down set paths while the minions pop up all over the place. Your job as the heroes is to try and cut them down until you’ve built up enough strength to take on the generals. Each general that dies causes the enemy armies to speed up their assault, making the game more dangerous as it goes along.

Highly recommended! Also a number of expansions are available from Eagle Games, which add more characters and replacement enemy generals for more challenging games.


Tales of the Arabian Nights

Another 80s classic, now reprinted by Z-Man Games, this is – as its title suggests – primarily a game about storytelling in the world of Aladdin and Sindbad. You each play a classic, well-known character from the Tales, including the two aforementioned men, as well as a number of others such as Ali-Baba and Scheherazade. The game plays like one of those old ‘Chose Your Own Adventure’ books from the 80s/90s, but spread out over a map of the known world as imagined by Islamic cartographers of the middle ages.

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The game’s driven by Encounter Cards that you pick up as you explore the world, and each one presents you with a list of options of how you can react to the given situation. Will you rob a wealthy merchant you meet while on pilgrimage to Mecca, or will you aid him? Will you pray to Allah when finding yourself attacked by pirates, or attempt to fight your way out with your sword? Each situation has numerous options, and whatever you choose has you flipping through the pages of the ‘Book of Tales’, that dictates what happens to you, and whether you gain rewards or penalties. Rewards might be valuable treasures that aid you in your quest and bring you fame and glory, while penalties vary from being seriously wounded, or transformed into a beast!

The possibilities of what can happen to your character are many and varied. You can become a Sultan, get married, have children, and be the wealthiest man in Baghdad. Or you might find yourself penniless and chased across the known world by a vengeful Djinn, only to wind up thrown in prison with your legs broken by the guard. The game is all about telling your own story and attempting to make it as exciting as possible for your fellow players. The more imaginative and theatrical the players are, the better. This is not so much a ‘game’ in the traditional sense, as it is a combined storytelling exercise, set within the rich and exotic world of the Thousand and One Nights.

Highly recommended!

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Wizard Of Odd
 
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Postby Wizard Of Odd » Mon Sep 12, 2011 12:39 pm

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Animalmother
 
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Postby Animalmother » Mon Sep 12, 2011 1:04 pm

I wonder if that version comes with a 'Get into Jail Free Card'.

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