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Re: Microtransactions

PostPosted: Wed Nov 08, 2017 3:26 pm
by Jez
Don't mind it if it's cosmetic or whatever only. I suppose you can choose to further support the development etc. But I dead against any sniff of locked/unlocked content via microtransaction or advantage over others especially in MP

Re: Microtransactions

PostPosted: Wed Nov 08, 2017 4:36 pm
by Mantis
From the source article:

"That's a sea change in our business. Recurrent consumer spending is 42 percent of our net bookings in the quarter. It's been transformative for us."

And Take-Two isn't alone -- just earlier today Ubisoft reported its latest quarterly earnings, and "player recurring investment" revenue was a big chunk of its revenue.

"One of the things we've learned is if we create a robust opportunity, and a robust world, in which people can play delightfully in a bigger and bigger way, that they will keep coming back. They will engage. And there is an opportunity to monetize that engagement," added Zelnick. "There's a lot of room for growth. This is just the beginning."


So that's Take2 and Ubisoft both reporting that microtransactions make up nearly half of their net income nowadays.

Another decade and we'll be back to classic arcade territory where you pay for continues and such. 5 years ago, EA CEO John Riccitiello talked about the possibility of even charging people for ammunition in shooters. We are moving closer inch by inch towards that day and people won't even notice when it arrives because these large publishers will have spent years slowly grinding away at our wallets until we just accept everything as the status quo.

They don't care about how much it may compromise the user experience, it already has in plenty of multiplayer titles that are pay-to-win. So long as a select market of their users are stupid enough to keep shelling out for these things it is only going to get worse and worse for the rest of us who just want to play decent games. They hit a proverbial goldmine when they realised how well in-game transactions worked, and as this chap says, this is just the beginning of them bleeding the well dry.

Re: Microtransactions

PostPosted: Wed Nov 08, 2017 4:57 pm
by Sly Boots
The exception is indie games and those from small devs and publishers. I find myself playing games like that increasingly these days.

Re: Microtransactions

PostPosted: Thu Nov 09, 2017 7:12 pm
by Achtung Englander
oh god can you imagine what it will be like if every tentpole game will be riddled with microtransactions

Older games look a lot more appealing now. Fuck this industry now and I work in the bloody thing.

Re: Microtransactions

PostPosted: Thu Nov 09, 2017 8:27 pm
by DjchunKfunK
As Sly said there are plenty of great indie games you can all play instead.

Re: Microtransactions

PostPosted: Thu Nov 09, 2017 11:33 pm
by Lee
Mantis wrote:From the source article:

"That's a sea change in our business. Recurrent consumer spending is 42 percent of our net bookings in the quarter. It's been transformative for us."

And Take-Two isn't alone -- just earlier today Ubisoft reported its latest quarterly earnings, and "player recurring investment" revenue was a big chunk of its revenue.

"One of the things we've learned is if we create a robust opportunity, and a robust world, in which people can play delightfully in a bigger and bigger way, that they will keep coming back. They will engage. And there is an opportunity to monetize that engagement," added Zelnick. "There's a lot of room for growth. This is just the beginning."


So that's Take2 and Ubisoft both reporting that microtransactions make up nearly half of their net income nowadays.

Another decade and we'll be back to classic arcade territory where you pay for continues and such. 5 years ago, EA CEO John Riccitiello talked about the possibility of even charging people for ammunition in shooters. We are moving closer inch by inch towards that day and people won't even notice when it arrives because these large publishers will have spent years slowly grinding away at our wallets until we just accept everything as the status quo.

They don't care about how much it may compromise the user experience, it already has in plenty of multiplayer titles that are pay-to-win. So long as a select market of their users are stupid enough to keep shelling out for these things it is only going to get worse and worse for the rest of us who just want to play decent games. They hit a proverbial goldmine when they realised how well in-game transactions worked, and as this chap says, this is just the beginning of them bleeding the well dry.


The general gaming community won't even be bothered by it, it's those that make this all viable for them to nickle and dime the rest. No principles, no will power to say "Nah I won't buy this" and actually mean it . Publishers know that we are the most gullible industry to just part cash for pretty much zero extra work.

Thank god my buying of games of the AAA types has all but became zero barring the odd exception over the last few years.

Re: Microtransactions

PostPosted: Fri Nov 10, 2017 6:29 pm
by Mantis
DjchunKfunK wrote:As Sly said there are plenty of great indie games you can all play instead.


That wouldn't be so bad apart from the fact that this is starting to become more and more prevalent in AAA gaming that within a year or two I'm basically going to be restricted to literally only playing indie games.

There are big games being released that I would actually quite like to play, but when they use business models that I consider to be nefarious, greedy or unethical, I simply won't buy them out of principle. I'd probably be quite likely to buy the new Battlefront if it didn't have such an awful, gameplay compromising, system.

I understand full well that this form of monetizing big games whilst actively releasing less titles per year is a way for publishers to bring in steady profits year round without as much risk from the boom and bust cycle that so many studios and publishers have classically faced. But the way they are going about it is greedy and ultimately poisoning this form of media. It's not impossible to handle microtransactions in a fair way that both generates steady revenue and benefits the playerbase, the big publishers are generally not bothering to use them in such a way.

Re: Microtransactions

PostPosted: Fri Nov 10, 2017 8:38 pm
by Jez
Feel sorta the same about battlefront it looks lots of fun. I dislike this loot crate thing so I'm trying to decide if I dislike it enough to not buy it.

Re: Microtransactions

PostPosted: Tue Nov 21, 2017 11:10 pm
by Sly Boots
May as well continue the discussion started in the SW:BF2 thread here, as Belgium rules that lootboxes are dangerous and should be outlawed across Europe:

http://www.pcgamer.com/belgium-says-loo ... in-europe/

Re: Microtransactions

PostPosted: Tue Nov 21, 2017 11:13 pm
by Mantis
Really good news.

Re: Microtransactions

PostPosted: Tue Nov 21, 2017 11:23 pm
by Raid
I'll add it to the "Better off in Europe" list.

Re: Microtransactions

PostPosted: Wed Nov 22, 2017 8:46 am
by Lee
Lee wrote:Hawaii is also looking to ban and stop the spread of this in games before it becomes the norm.



Take 2 figures show how much the greed is. Don't let publishers bullshit you that they don't make enough profits without these methods.

Re: Microtransactions

PostPosted: Wed Nov 22, 2017 9:29 am
by Sly Boots
Bravo Belgium and Hawaii... hopefully more follow suit. Good video.

Re: Microtransactions

PostPosted: Wed Nov 22, 2017 9:52 am
by Lee
Will see how it goes but I suspect the publishers and gaming industry to start lobbying like mad so they can keep milking us.

WB: Lets screw the game with lootboxes...

Gamers: Fucking hell

EA: Hold my beer.

Everyone: WTF!

Re: Microtransactions

PostPosted: Thu Nov 23, 2017 7:40 pm
by Medicine Man
Mod adds loot boxes to original Doom...

https://forum.zdoom.org/viewtopic.php?f=43&t=58499

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