Windows 10 Game Mode Confirmed

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Mantis
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Re: Windows 10 Game Mode Confirmed

Postby Mantis » Sat Dec 31, 2016 8:29 pm

I use it on my Surface Pro for work and do quite like the general aesthetic of it. I'm not overly fond of where they've moved various system settings and menus, but there's nothing so awful that I would refuse to ever upgrade ala Windows 8.

I expect I'll buy a copy when I eventually get around to updating the rest of my system in a couple of years.

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Re: Windows 10 Game Mode Confirmed

Postby Lee » Mon Jan 09, 2017 9:57 pm

And been confirmed that this mode will only work with UWP stuff.
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Re: Windows 10 Game Mode Confirmed

Postby Wrathbone » Tue Jan 10, 2017 11:42 am

Mentioned this in another Windows thread and it's definitely relevant again now:

https://en.wikipedia.org/wiki/Embrace,_ ... extinguish

This is MS moving into the Extend phase.
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Re: Windows 10 Game Mode Confirmed

Postby Prey » Wed Jan 25, 2017 9:26 pm



Arriving tomorrow in the latest insider Fast ring build.
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Re: Windows 10 Game Mode Confirmed

Postby Lee » Thu Jan 26, 2017 4:14 pm

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Re: Windows 10 Game Mode Confirmed

Postby Mantis » Thu Jan 26, 2017 4:27 pm

If they don't put more effort in to optimise it for non UWP titles then nobody is going to care about this at all.

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Re: Windows 10 Game Mode Confirmed

Postby Lee » Thu Jan 26, 2017 5:06 pm

It just sounds like one them 3rd party tools that you click on, to turn off unneeded process to squeeze the last bit of performance from really old PC's. That do nothing but give you a placebo feeling it's doing something.
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Re: Windows 10 Game Mode Confirmed

Postby DjchunKfunK » Thu Jan 26, 2017 5:21 pm

I think people are expecting quite a lot from this, can't see more than a few fps bump myself.

On UWP's RPS asked a guy from Microsoft about that and he had this to say.

Kevin Gammill: Basically, I think you’re asking ‘will Game Mode only work for UWP-based games or will they also work for Win32 games?” Absolutely it will work for both. I do want to say that Game Mode will likely see a slightly better performance increase in UWP-based games, simply because we know the boundaries of the game. The way the operating system works and the way Win32 works, we really don’t know where the game starts and ends from a system level perspective, whereas with UWP we do. Because we know those boundaries better in UWP, we’re likely to be able to afford the game slightly better performance increases. But it absolutely works with both Win32 and UWB-based games.
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