The Fall and Fall of AAA Gaming Sales

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Jez
 
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Re: The Fall and Fall of AAA Gaming Sales

Postby Jez » Sat Nov 26, 2016 1:01 pm

This won't be everyone's situation and likely isn't a big factor at all in sales but for me, I just don't have the time anymore to put into lots of games. Times gone by I'd have bought most all of the big releases and played them alongside each other bits at a time. I have to be much more picky now with what I can devote time into. I've bought bf1 and put 100 hours into it since release - it's really well made, looks gorgeous, and feels different in the franchise.

I'd happily play all sorts if I had the time.

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Re: The Fall and Fall of AAA Gaming Sales

Postby PaladinAl » Sat Nov 26, 2016 3:32 pm

I think the problem these days is the amount of AAA games that end up being poo. I mean, I just picked up Fallout 4 and when I compare it to the model pupil that is New Vegas it looks like the crash-helmet wearing sub-normal kid that has to be escorted out of class regularly for shitting his pants. And No Man's Sky? Just... No :lol:

Watch_Dogs 2 is a joke, right? That's not actually going to be released is it? I'm hallucinating, surely? [-o<
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Jez
 
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Re: The Fall and Fall of AAA Gaming Sales

Postby Jez » Sat Nov 26, 2016 5:59 pm

Too many are relying on their previously successful franchises to be ... well .... successful too.

I know I bang on about CDProjekt here and the Witcher series but you have to hand it to them they've not sat on the production laurels with their games. They had a great core game and universe and they didn't squander it or skimp on things like story telling, voice acting, and they took 2 old genres (action rpg and open world) and made them great in the last game. They'll get my money for anything else they make in the future.

The likes of COD et al won't. They squandered.

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Re: The Fall and Fall of AAA Gaming Sales

Postby Achtung Englander » Sat Nov 26, 2016 6:09 pm

Yep. All our comments pretty much sums it up. In lay mans terms: if publishers churn out repetitive buggy games, this is what happens
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Re: The Fall and Fall of AAA Gaming Sales

Postby Animalmother » Sat Nov 26, 2016 8:18 pm

The days of shipping a game that works out of the box seem to be over I think. The "fuck it, we'll patch it later" attitude is rampant.

Are game publishers utterly blinkered by releasing games by certain yearly quarters? As in if a game isn't out by this date it's never going to sell, release it a patch afterwards. Does release date really matter that much? I'd rather wait for a game to be finished and working than get it 3 months early.

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Re: The Fall and Fall of AAA Gaming Sales

Postby Jez » Sat Nov 26, 2016 10:10 pm

Some bugs are fine and expected. It's the ones that actually stop people playing en masse or really awful performance on release that I cant forgive. Your right though it does seem a lot of games lately are suffering from very poor release in terms of bugs.

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Re: The Fall and Fall of AAA Gaming Sales

Postby Wrathbone » Tue Nov 29, 2016 10:26 am

Animalmother wrote:The days of shipping a game that works out of the box seem to be over I think. The "fuck it, we'll patch it later" attitude is rampant.


That's true, but it's also important to remember that games these days are magnitudes more complex than they were 10 years ago. There are underlying systems in AAA games these days (e.g. physics models, as a broad example) which were either very basic or non-existent back then, and of course graphics are pushing the boundaries of what our best graphics cards can handle. More complexity means more bugs - it's inescapable.

What that doesn't excuse is the presence of massive, obvious showstopping bugs at release. If more than, say 10-20% of players are experiencing the same major issues (and in some cases far higher proportions) then developers and publishers need to be held accountable. Some may defend developers saying it's the publisher's fault for forcing them to release something that's broken, but as someone who works in software development I'm well aware of the slipping coding standards around these days, especially with junior devs. The widespread adoption of agile development methods puts an emphasis on speed over quality (in practice, if not in theory), as well as forcing homogeneous skills rather than specialisation, and the results speak for themselves.
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Re: The Fall and Fall of AAA Gaming Sales

Postby Prey » Sat Dec 10, 2016 10:41 am

If you aren’t from the United States this message may not ressonate quite the same, but the overall rhetoric remains; A triple A’ price tag, does not equate to a quality title.

I find that as more time goes on and the more commercialized the gaming industry becomes, we see a decline in quality from the Developers/Publishers we once trusted with our hard earned dollars. This poses a question to our budding and veteran gamers: Are the games we play really about joy and entertainment, or like Disney have they also fallen from their graces devolving into nothing more than a profit machine?

I had been thinking about writing this article for some time now and as I saw more and more disappointments from developers big and small, my frustration with the industry grew. The game that sat at the tip of my iceberg of frustration however, was none other than No Man’s Sky. For the readers out there who know me, I like Indie Games, I don’t apologize for it. So when I heard small Indie studio “Hello Games” was making an ambitious space exploration game, I was beyond excited. The initial screenshots that I saw had me pumped more than I had been about a new game in a long time. This excitement of course only made the utter disappointment that much more of unbearable. I write this right after Hello Games breaks their vow of silence after months to actually release content for the vacant game, but unfortunately the damage was already done.

I have looked back over the last 5 years and have looked at the titles that I have spent the most time/gotten the most joy out of playing and the large majority of those titles are sub $60. With all the thinking I have come to realize. I do not trust $60 games. It doesn’t matter who the developer is, big or small, I have gotten more enjoyment out of playing games like Stardew Valley, Minecraft, Don’t Starve, Counter Strike, and Factorio than I have with a lot of my $60 library.

Now I’m not writing this article because I am pessimistic about the future of the game industry. If anything, we have a bright future of games ahead of us, we’ll just have to stay guarded to avoid disappointment. We have the power to change the industry by voting with our wallets and making our voices heard. Don’t let developers get away with crappy ports and unfinished games, and the same goes for major media outlets.

We all know when sites clearly are getting paid for their reviews, or paid to show bias, because they give crappy games great scores. Make your voices heard, because you can make an impact. I once exposed IGN for a video showing bias to the console versions of a multiplatform game causing it to eventually be pulled by the editors. Now this is far from a big victory, but any small triumph only perpetuates the idea that we as gamers can have an impact.


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Re: The Fall and Fall of AAA Gaming Sales

Postby Lee » Sun Dec 11, 2016 3:17 am

Yea I pretty much agree on all the points there.
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Re: The Fall and Fall of AAA Gaming Sales

Postby DjchunKfunK » Mon Dec 19, 2016 2:22 pm

Not sure if this has already been mentioned, but software revenue fell 24% in November in the US compared with the previous year.
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Re: The Fall and Fall of AAA Gaming Sales

Postby PaladinAl » Mon Dec 19, 2016 4:42 pm

I started playing Fallout 4 recently and it's so fucking bad that it's actually killed my enthusiasm for gaming. Barely touched anything in weeks.
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