The declines in some cases are massive: Ubisoft's aforementioned hack-'em-up has reportedly fallen some 300,000 units short of its predecessor's launch tally in the UK. Yes, you can chalk up greater competition and a maturing generation for the decline, but surely it should be doing better than that? Titanfall 2 actually launched on more platforms than its forebear, debuting for the first time on the PlayStation 4 – but still came up short.
http://www.pushsquare.com/news/2016/11/ ... s_flopping
Well for one I'd like anyone here to name more than a handful of AAA title that released within the last 6 months without moderate to major technical issues. The pre-order fad has obviously started to decline also and about damn time too. Even so called remasters are ending up a complete mess at launch. All in all the chances your brand new game will be broken at release have never been higher and the massive surge in sales declines can only serve to force publishers to ensure games release "out of the box" in a vastly improved state to what they do right now.