Psst. Psst! Over here, in the shadows. If you’ve been missing the top-down, squad-based stealth-o-action of games like Desperados and Commandos, have a gander at Shadow Tactics: Blades of the Shogun [official site]. It’s similar to that sort of real-time tactical game but set in Edo-period Japan, with classes like a ninja and marksman up to no good. It’s due in a few weeks and a demo arrived today with a sneaking sample.
So there you are in feudal Japan, leading an eclectic team of specialists on missions to infiltrate, sabotage, assassinate, and all that. It’s pretty obvious how your ninja might go about sneaking or your samurai might violently notsneak and a marksman is always handy, but more subtle approaches open up through characters like an urchin laying traps or a lady dressing as a geisha to distract people. Using their abilities will together will be key. As in the games which inspired it, you’ll likely find many different approaches to missions.
This is an incredible game. I started it with no expectations at all (as I mentioned before, I can’t even remember why I’d flagged the game to look at), and have come away from it as one of my favourite games of 2016. It rather nicely book-ends the year for me with Pony Island, two utterly different games that both explore similar themes from extremely different angles. Completely charming, delightfully written, and extremely clever – stick this on your Christmas playlist.
Sly Boots wrote:OneShot:
Never heard of this before, but John Walker rates it as one of the best games he's played this year, sounds pretty intriguing.
Expeditions: Viking, a historical strategy-RPG about leading a fledgling clan of Vikings to power and glory, was originally announced in May 2015 as a sequel to Expeditions: Conquistador. Today, nearly two years later, developer Logic Artists announced that it will be turned loose upon the world on April 24.
As the newly-appointed chieftain of a small Norse village, you must consolidate your power base against rival neighbors, establish trade routes and alliances, and send raiding expeditions to the wealthy British Isles. But this is not an eye-in-the-sky strategy game: Your ax will serve you well, but the power of your words will be just as important.
"Expeditions: Viking features a branching dialogue system that allows the game to manage and react to player choices," Expeditions: Viking producer Ali Emek said. "We initially estimated a word count of 200,000, but we’ve decided to increase it by an additional 80,000 words to provide players with more content and give them more options and choices on how they progress through the story."
Ahead of its release, Expeditions: Viking will be on display at the PC Gamer Weekender, which runs February 18-19 at the Olympia in London. More information about the game is up at expeditionsseries.com.
second_base wrote:You need to fuck off now...like right now dude.
Parv wrote:Edwin has been my least favourite forumite for a long time now.
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