Assetto Corsa

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Assetto Corsa

Postby Papa Lazarou » Fri Nov 08, 2013 6:09 pm

The most anticipated racing sim in recent years is now available on Steam Early Access for 30 quid. If you have a force feedback wheel, this is an essential purchase. And if you don't, well I'm sure it feels pretty good on a gamepad too.

:o
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Re: Assetto Corsa

Postby Judge Rabbi » Fri Nov 08, 2013 7:05 pm


Its shiny!
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Re: Assetto Corsa

Postby Mogster » Sun Apr 27, 2014 7:58 pm

So any love for this one round these parts?

I bought into early access with the Steam Christmas sale and since then its pretty much swallowed all my meagre gaming time. I've even bought a wheel stand for my now not so dusty and previously underused G25. In the past I've found driving sims/racing games tend to not actually have that great a connection with real world driving, I feel like I'm controlling a picture of a car on the screen, certain ways of controlling it work, it might be fun but the bottom line is its not that close to real world driving.

Now with AC I feel like I'm actually driving, better than that I can actually feel the difference between warm and cold tyres make to the car, different compounds and chassis set ups. GPL, RFactor2, GTR2, GTL, RBR. I've enjoyed them all but none of them can hold a candle to what Kunos have achieved so far, for me its that good :D

A few videos for flavour.

Nurburgring GP, Pagani Huayra. The beta AI is still a bit lumpy...



Monza 1966, Jim Clark's 1967 Lotus 49



Monza GP, Nikki Lauda's 1975 Ferrari 312T


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Edwin
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Re: Assetto Corsa

Postby Edwin » Sun Apr 27, 2014 9:49 pm

After my wheel broke due to lack of use I gave up on racing games.
second_base wrote:You need to fuck off now...like right now dude.

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Re: Assetto Corsa

Postby cHeal » Mon Apr 28, 2014 6:56 pm

Mogster wrote:So any love for this one round these parts?

I bought into early access with the Steam Christmas sale and since then its pretty much swallowed all my meagre gaming time. I've even bought a wheel stand for my now not so dusty and previously underused G25. In the past I've found driving sims/racing games tend to not actually have that great a connection with real world driving, I feel like I'm controlling a picture of a car on the screen, certain ways of controlling it work, it might be fun but the bottom line is its not that close to real world driving.

Now with AC I feel like I'm actually driving, better than that I can actually feel the difference between warm and cold tyres make to the car, different compounds and chassis set ups. GPL, RFactor2, GTR2, GTL, RBR. I've enjoyed them all but none of them can hold a candle to what Kunos have achieved so far, for me its that good :D

A few videos for flavour.

Nurburgring GP, Pagani Huayra. The beta AI is still a bit lumpy...



Monza 1966, Jim Clark's 1967 Lotus 49



Monza GP, Nikki Lauda's 1975 Ferrari 312T



I'd be interested in buying in only I'm already in with pCars and don't get much time with that, so can't really justify the spend. I'm not really a physics affictionado so what kind of game is there to be had? Is there a career? Proper structured seasons? Pitstops? Weather? Or is it purely about the driving over the racing experience? I'm taking it as read that the handling and especially the FFB are superior to pCars but the nth degree of driving realism interests me less than the more robust simulation of motor sports.
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Re: Assetto Corsa

Postby Mogster » Mon Apr 28, 2014 7:34 pm

If you're looking for a complete motorsports simulation then AC isn't it, and realistically I can't see it being so any time soon. The dev's are promising weather, flag rules and pit stops but it's a tiny team and reading between the lines I can't see that stuff appearing this year. To go with the AI there is a career mode that the dev's are going to add along with MP in the next few weeks.

I'm more physics and realism orientated so from that point of view AC floats my boat, it does also look very good. Not in an overblown Shift type way but in a photorealistic sense, together with the laser scanned tracks there's a real sense of being there. The dev's have the Nordschleife laser scanned and coming out as DLC in the Autumn, if it's anything like the current tracks it'll be amazing.

AC is designed for modding as well. Here's an old RBR rally stage that's been ported to the AC engine.


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Re: Assetto Corsa

Postby cHeal » Mon Apr 28, 2014 9:36 pm

Yeah it's not that I don't want realistic handling, I do. The more realistic the better. But I feel the handling penis swinging is seriously handicapping the genre. Grand prix 4 still has some of the best ai and weather simulation of the genre. It's the difference between people who enjoy simply lapping and those who get their jollies from racing. I'm the latter. I love practicing and perfecting my driving but only when that is contributing toward a greater goal. And it's not about achievements or that sort of bull. I just want to race a GT car in a GT series on a GT track with all that comes with it. Without that stuff it's just sort of pointless I feel.

Keep an eye on pcars. I think a lot of people will be pleasantly surprised how advanced a simulation it will be. Full tyre modelling, including per tyre heating, flat spotting and graining all in the works. Check out Rene Rasts YouTube page. He is putting out incredible videos and is a huge fan, which is are way bigger endorsement than the usual fanboy bull that gets thrown around.
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Re: Assetto Corsa

Postby Mogster » Mon Apr 28, 2014 10:11 pm

One thing I've found with AC is that I can just drive, and drive, for hours. I've just not found that with other driving or racing sims. The physics, the FFB implementation, the laser scanned track detail, somehow it's endlessly fascinating, even just hotlapping.

I had high hopes for PCars but from what I've seen so far it seems to be turning into just another car porn console release. This is just from the videos though and user feedback. As the betas now closed I can't buy it to check it out, and I most likely will buy it on release, just for a look.

All I can say is that from what I've seen in the last couple of months PCars will has its hands full with AC. Kunos are looking towards long term development and regular DLC and the fact AC is mod friendly is a huge plus for a PC sim.

PCars will have to be very good to drag me away from this.

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Re: Assetto Corsa

Postby cHeal » Tue Apr 29, 2014 8:17 am

Mogster wrote:One thing I've found with AC is that I can just drive, and drive, for hours. I've just not found that with other driving or racing sims. The physics, the FFB implementation, the laser scanned track detail, somehow it's endlessly fascinating, even just hotlapping.

I had high hopes for PCars but from what I've seen so far it seems to be turning into just another car porn console release. This is just from the videos though and user feedback. As the betas now closed I can't buy it to check it out, and I most likely will buy it on release, just for a look.

All I can say is that from what I've seen in the last couple of months PCars will has its hands full with AC. Kunos are looking towards long term development and regular DLC and the fact AC is mod friendly is a huge plus for a PC sim.

PCars will have to be very good to drag me away from this.


Here's some user feedback for you:


Rene races the Audi R8 in real life. It's just a member of the project, same as me. He has several videos up now of him driving and has defended the game several times in the comments. Yesterday posted video of a lap around Oschersleben. This was his comment:
Audi R8 LMS ultra Oschersleben Project Cars
My personal fastest Lap during yesterdays ADAC GT Masters Race
1.28.495
My best Lap with Project Cars one day later 1.28.520


That's just to counter the BS that some people talk. It's not arcade or simcade. It is a shiny lovely looking game with sexy cars and effects but there is still a simulation under the hood comparable to the very best on the market.

I think modding support will mean AC will also take a significant chunk of the market and hopefully between them both we might see the whole genre move forward a generation.
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Re: Assetto Corsa

Postby Mogster » Tue Apr 29, 2014 12:29 pm

Yes its improved a lot but It still looks quite tame and flat compared to real life dashboard videos, it does remind me of the Shift version. That lap seems way faster than an R8 GT would be in real life, 6 mins? real world times are 8 mins? or so. The BMW Z4 GT3s at Monza the other day had qually times within a few tenths of the fastest times people have set online, I realise that there are loads of variables, but even so its impressive as neither sets of people involved have any connection to Kunos.

The Nordschleife is narrow, bumpy with outrageous cambers and gradients. I don't think you really get a feel for that in other sims efforts so far, especially the bumps and cambers. That's where laser scanning comes in, as long as the resolution is high enough then we should get to sample what's there in reality. I'm expecting big things from Kunos with this one.

This video has a nice perspective and demonstrates just how bumpy the place is. The bumps and cambers really keep the speed down in rl, I think that's the main reason times differ so much between the real and current PC versions.



If PC gets a good vibe when its released, from users rather than people hired by the dev's then I'll definitely get it. There's plenty of room on my HD for good sims 8)
Last edited by Mogster on Tue Apr 29, 2014 1:07 pm, edited 1 time in total.

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Re: Assetto Corsa

Postby cHeal » Tue Apr 29, 2014 1:02 pm

Mogster wrote:Yes its improved a lot but It still looks quite tame and flat compared to real life dashboard videos, it does remind me of the Shift version.

The Nordschleife is narrow, bumpy with outrageous cambers and gradients. I don't think you really get a feel for that in other sims efforts so far, especially the bumps and cambers. That's where laser scanning comes in, as long as the resolution is high enough then we should get to sample what's there in reality. I'm expecting big things from Kunos with this one.

This video has a nice perspective and demonstrates just how bumpy the place is. The bumps and cambers really keep the speed down in rl, I think that's the main reason times differ so much between the real and current PC versions.



Yeah no doubt AC nords will be significantly better than pCars version but I think the driving experience will be 6 of one.
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Re: Assetto Corsa

Postby Mogster » Tue Apr 29, 2014 1:25 pm

The important thing about the AC version is that we''ll know its right, well assuming the laser scan point cloud is detailed enough. It might not have as many animated species and camper trucks but the track surface should be how it is. The current digital versions just don't do the place justice, hopefully Kunos can rectify that although I do wonder if a lot of gamers will prefer the wider smoother versions from other games tbh.

I realise those sorts of things aren't important to everyone but in this case I like the extreme realism factor. I can enjoy other racing games but with AC there's something compelling (for me at least) about knowing what your driving "should be" as it is in the real world.

Anyway there's an announcement today of a PS4 version apparently, how that will change things is anyone's guess.

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Re: Assetto Corsa

Postby cHeal » Tue Apr 29, 2014 1:43 pm

Mogster wrote:The important thing about the AC version is that we''ll know its right, well assuming the laser scan point cloud is detailed enough. It might not have as many animated species and camper trucks but the track surface should be how it is. The current digital versions just don't do the place justice, hopefully Kunos can rectify that although I do wonder if a lot of gamers will prefer the wider smoother versions from other games tbh.

I realise those sorts of things aren't important to everyone but in this case I like the extreme realism factor. I can enjoy other racing games but with AC there's something compelling (for me at least) about knowing what your driving "should be" as it is in the real world.

Anyway there's an announcement today of a PS4 version apparently, how that will change things is anyone's guess.


Well the width thing has mostly got to do with FOV of racing games. pcars nords is taken from real satellite images and while of course that isn't millimetre perfect, it isn't as big a difference as you imply. The real difference will come with realistically modelled cambers and bumps. Like I said, for sure AC nords will be better than pcars, all their tracks will be in that respect except for the ones pcars has laser scanned. I'm not arguing that, more that the physics handling will be a case of personal preference between the two.
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Re: Assetto Corsa

Postby Papa Lazarou » Tue Apr 29, 2014 1:56 pm

The best 'Ring by far (imo) is Polyphony's version in GT5/GT6. I'm looking forward to AC's. The one in PCARS looks a bit off in places in terms of gradients, and some of kerb profiles don't seem quite right. As for bumpiness, I think that is much more apparent in the Nismo video (and other real-life footage) for a few reasons:

- Real-life camera shake is simply much more believable than the simplified cockpit movement you get in (all) sims.
- We see the driver getting thrown around by the G-forces - his neck is getting a real workout and there is naturally none of that in Rast's video.
- More bumps are coming up through the steering from the front wheels - you can see some very strong forces jolt the steering wheel at points. This is less apparent in sims generally because the wheels are simply not powerful enough. He appears to be using a ClubSport set, which is a great wheel but still consumer-grade in terms of torque. Even the servo-based wheels are not enough to deliver realistic torque figures for certain cars. In sims, the on-screen wheel is a representation of what your wheel is doing, rather that what it should be doing. So if you're using a consumer-level wheel like Rast is, a violent jolt sent from the sim would be mostly lost through the lack of power in the FFB motors, and therefore wouldn't show on his wheel or on the wheel on screen. (This is different to a lot of arcade games, where the on-screen wheel shows massive jolts while the FFB does nothing - e.g. Dirt series).

If you watch the nose of the GTR throughout the video rather than the action inside the cockpit, it's actually very composed and complaint over the bumps - I say it looks just as smooth as the sim footage.
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Re: Assetto Corsa

Postby cHeal » Tue Apr 29, 2014 3:13 pm

Papa Lazarou wrote:The best 'Ring by far (imo) is Polyphony's version in GT5/GT6. I'm looking forward to AC's. The one in PCARS looks a bit off in places in terms of gradients, and some of kerb profiles don't seem quite right. As for bumpiness, I think that is much more apparent in the Nismo video (and other real-life footage) for a few reasons:

- Real-life camera shake is simply much more believable than the simplified cockpit movement you get in (all) sims.
- We see the driver getting thrown around by the G-forces - his neck is getting a real workout and there is naturally none of that in Rast's video.
- More bumps are coming up through the steering from the front wheels - you can see some very strong forces jolt the steering wheel at points. This is less apparent in sims generally because the wheels are simply not powerful enough. He appears to be using a ClubSport set, which is a great wheel but still consumer-grade in terms of torque. Even the servo-based wheels are not enough to deliver realistic torque figures for certain cars. In sims, the on-screen wheel is a representation of what your wheel is doing, rather that what it should be doing. So if you're using a consumer-level wheel like Rast is, a violent jolt sent from the sim would be mostly lost through the lack of power in the FFB motors, and therefore wouldn't show on his wheel or on the wheel on screen. (This is different to a lot of arcade games, where the on-screen wheel shows massive jolts while the FFB does nothing - e.g. Dirt series).

If you watch the nose of the GTR throughout the video rather than the action inside the cockpit, it's actually very composed and complaint over the bumps - I say it looks just as smooth as the sim footage.


Yeah laser scanned makes a huge difference. AC Nords should will be a major seller.

I'm not sure what your point about the ClubSport is? Obviously hardware still isn't delivering the real experience but for what is out there, Rene Rast knows more than most what feels right. My only point about his videos was that his feedback is far more accurate than the fanboys who seem determined to attack the game.
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