Oculus Rift, Vive and VR in Gaming

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Re: Oculus Rift, Vive and VR in Gaming

Postby Me » Fri Mar 03, 2017 12:47 am

As long as you get the minimum for room scale it shows you your boundaries if you or you hands approach them so you don't really need to worry about that. Although obviously you'll still look like a goon to people outside your window regardless of the boundaries ¬_¬

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Re: Oculus Rift, Vive and VR in Gaming

Postby Lee » Wed Mar 15, 2017 9:48 pm

Not perfect if you want roomscale VR but it is a lot cheaper.



All about balancing the pro's and con's but another competition to the market is always good :)
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Re: Oculus Rift, Vive and VR in Gaming

Postby eVoL » Wed Mar 22, 2017 11:51 am

Ok, when everyone said Google Earth VR was amazing and I just thought "meh, Ive already tried street vr".... they were right, I was wrong. Its so cool! Its like your traveling though a crazy tiltshifted version of the place. Someone should do an FPS where you can just box off an area of this and play in it! Yeah its low rez, has a lot of crazy glitches (trees becoming floating rocks, under bridges becoming nightmare holes, some parked busses ripped apart) but thats all part of the charm. It would be great!

Not everywhere is 3D, my hometown is just a flat map but even that is kind of amazing seeing it with perspective.
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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Wed Mar 22, 2017 12:36 pm

I'm lucky in that the whole of Plymouth is 3D :) I can see where I walk, what's hidden over that hedge and the scale of some of the cliffs/quarries I go to.
Very clever stuff.
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Re: Oculus Rift, Vive and VR in Gaming

Postby DjchunKfunK » Fri Mar 31, 2017 7:55 am

Luckey leaves Oculus/Facebook today.

https://uploadvr.com/palmer-luckey-departs-facebook/


Not really surprising after the right wing stuff and then the court case with Bethesda.
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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Fri May 12, 2017 7:11 am

First Steam refund ever. Batman VR. It's very nice looking but oh so dull. I say very nice, it's probably got the best graphics out of all my VR stuff but graphics a game do not make.
I may try the Rick and Morty VR as it's a similar experience but it's Rick and Morty! Wubba lubba lub lub.
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Re: Oculus Rift, Vive and VR in Gaming

Postby eVoL » Fri May 12, 2017 9:04 am

Sony has designed the best be controller ever

https://blog.eu.playstation.com/2017/05 ... -creation/

:lol:


How much did they get paid to develop that abomination?
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Re: Oculus Rift, Vive and VR in Gaming

Postby Raid » Fri May 12, 2017 11:53 am

At least you won't actually be able to see the thing while you're using it.

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Re: Oculus Rift, Vive and VR in Gaming

Postby Raid » Tue May 23, 2017 9:57 pm

So I finally got around to trying Robo Recall, the game that comes free with the Touch controllers. Holy shit it's awesome.

My favourite Touch game up until this point was Space Pirate Trainer (which admittedly isn't saying much; I basically hadn't used them since about a fortnight after they arrived), a neat little arcade shooting gallery with some fairly interesting weapon strategies. Robo Recall is similar, except you can teleport around the arenas to get better angles. Oh, and then you can grab the robots you're fighting, rip their heads off, throw the head as a weapon while using the body as a shield, pluck incoming projectiles out of the air and throw them back, pull out a shotgun, use it as a club to kill anything nearby, empty the ammo and then throw the gun at a nearby opponent, then grab it out of the air after it's bounced off the target (which instantly reloads the weapon), empty it a second time, and then use it as a baseball bat to return incoming bullets back to the sender.

It's chaotic, and fast paced and unbelievably good fun. It makes you feel like a total badass, while undoubtedly simply looking like an ass to everyone who isn't playing. :P



It is worth noting that there are four legged spiderbot things that leap directly at your face. Arachnophobes may be more than a little put off by this.

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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Wed May 24, 2017 6:06 am

I think some clever type has managed to make it work with the Vive. Makes we wonder what the touch controllers are like compared with the vive's.
This game does look like fun.
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Re: Oculus Rift, Vive and VR in Gaming

Postby Me » Thu Jun 08, 2017 9:35 am

I've got the new vive deluxe audio strap and its alot more comfortable and it stays in position better so it now stays in the sweet spot.

Also got thrill of the fight, the boxing game. Fuck me is that knackering. I'm sweating like the pope stood outside of a children's school.

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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Thu Jun 08, 2017 3:14 pm

Nice got mine on pre-order from Scan out of stock until the end on the month :(
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Re: Oculus Rift, Vive and VR in Gaming

Postby Me » Thu Jun 08, 2017 9:21 pm

Ah, shitter man. I ordered mine off HTC that morning, came the next day surprisingly. Really is alot better than the old one. You tried Thrill of the fight and superhot VR yet? Superhot is fucking awesome.

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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Fri Jun 09, 2017 6:01 am

Not yet. Too busy playing Elite Dangerous in VR with voice attack.
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Re: Oculus Rift, Vive and VR in Gaming

Postby eVoL » Wed Jun 14, 2017 7:47 pm

Wouldst thou like to live deliciously?

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