Oculus Rift, Vive and VR in Gaming

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Re: Oculus Rift, Vive and VR in Gaming

Postby Me » Fri Mar 03, 2017 12:47 am

As long as you get the minimum for room scale it shows you your boundaries if you or you hands approach them so you don't really need to worry about that. Although obviously you'll still look like a goon to people outside your window regardless of the boundaries ¬_¬

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Re: Oculus Rift, Vive and VR in Gaming

Postby Lee » Wed Mar 15, 2017 9:48 pm

Not perfect if you want roomscale VR but it is a lot cheaper.

All about balancing the pro's and con's but another competition to the market is always good :)
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Re: Oculus Rift, Vive and VR in Gaming

Postby eVoL » Wed Mar 22, 2017 11:51 am

Ok, when everyone said Google Earth VR was amazing and I just thought "meh, Ive already tried street vr".... they were right, I was wrong. Its so cool! Its like your traveling though a crazy tiltshifted version of the place. Someone should do an FPS where you can just box off an area of this and play in it! Yeah its low rez, has a lot of crazy glitches (trees becoming floating rocks, under bridges becoming nightmare holes, some parked busses ripped apart) but thats all part of the charm. It would be great!

Not everywhere is 3D, my hometown is just a flat map but even that is kind of amazing seeing it with perspective.
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Re: Oculus Rift, Vive and VR in Gaming

Postby Rusty » Wed Mar 22, 2017 12:36 pm

I'm lucky in that the whole of Plymouth is 3D :) I can see where I walk, what's hidden over that hedge and the scale of some of the cliffs/quarries I go to.
Very clever stuff.

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Re: Oculus Rift, Vive and VR in Gaming

Postby DjchunKfunK » Fri Mar 31, 2017 7:55 am

Luckey leaves Oculus/Facebook today.


Not really surprising after the right wing stuff and then the court case with Bethesda.
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