EDGE 233 - November 2011

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Medicine Man
 
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EDGE 233 - November 2011

Postby Medicine Man » Sat Sep 24, 2011 2:28 pm

Cover
Skyrim
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Reviews
Gears Of War 3 [360] - [9]
Resistance 3 [PS3] - [7]
Dead Island [360, PC, PS3] - [3]
Bodycount [360, PS3] - [4]
Warhammer 40,000: Space Marine [360, PC, PS3] - [5]
Rise Of Nightmares [360] - [4]
The Gunstringer [360] - [5]
BloodRayne: Betrayal [360, PS3] - [8]
MotoHeroz [Wii] - [7]


Where applicable bold is version tested.

Hype
The Elder Scrolls V: Skyrim
Borderlands 2
The Witness
Battlefield 3
Dishonored
Planetside 2
Aliens: Colonial Marines
Anarchy Reigns
Halo: Combat Evolved Anniversary

Making of...
Split Second

The Art of...
Halo

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People: Reisuke Ishida
Places: Ico's Castle
Things: Limbo's Spider

Studio Profile
Ninja Theory

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Sly Boots
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Re: EDGE 233 - November 2011

Postby Sly Boots » Sat Sep 24, 2011 3:04 pm

I'm guessing a few people will disagree with their Dead Island score...
My face is tired.

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Raid
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Re: EDGE 233 - November 2011

Postby Raid » Sat Sep 24, 2011 4:51 pm

What do they say about Planetside?

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Medicine Man
 
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Re: EDGE 233 - November 2011

Postby Medicine Man » Sat Sep 24, 2011 6:13 pm

It doesn't read like they had much hands on, more the developer yammering on about this and that. Here's a little snippet...

Vehicles and weapons have their own upgrade tree, so an assault rifle can be advanced to unlock scopes, silencers and different firing rates. The aim isn't to make players more powerful the more they level, but more specialised.
The fight for territorial control is where the game really is like Risk, because aside from fighting for structures, factions are fighting for control of resources. Don't want to fight the Vanu when they have railguns on their Magrider tanks? Seize control of all the railguns' fuel, then.


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