Games with Cinematic Quality

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Feet
 
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Postby Feet » Mon Mar 17, 2008 6:17 pm

On the 360 you could pause to choose weapons and powers and stuff for your team, but tbh you didn't need to it was so damned easy to hit stuff. ¬_¬
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Zael
 
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Postby Zael » Mon Mar 17, 2008 6:19 pm

Aye the combat is pretty much identical to Gears of War
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Postby Plant » Mon Mar 17, 2008 6:19 pm

And you could line up your shot in the process, right? So, effectively, you could freeze time at will ¬_¬
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Postby Feet » Mon Mar 17, 2008 6:21 pm

Oh. No. You couldn't, only move around the interface. I think. Hm.
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Postby Plant » Mon Mar 17, 2008 6:22 pm

In videos I've seen people look around whilst the inventory screen was up.
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Postby Feet » Mon Mar 17, 2008 6:24 pm

I can't remember.

FFSF.
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Postby Zael » Mon Mar 17, 2008 6:42 pm

You can bring up your inventory into a quick slot which pauses time. But that is only to change weapons and select different skills and such. Not to aim shots.
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Postby Feet » Mon Mar 17, 2008 6:51 pm

Might have been an old gameplay clip, I think they allowed you to place your teamates with a little man icon, but ti never made it into the game.
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Hikaru Sulu
 
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Postby Hikaru Sulu » Mon Mar 17, 2008 7:02 pm

I agree with Call of Duty. That is definitely the most cinematic experience. Not that that is necessarily a good thing - though CoD IS a good thing. Just that I think that games should be moving away from trying to be like movies, and embrace their own medium.

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Postby WMain00 » Tue Mar 18, 2008 4:26 pm

Broken Sword 1 and The Longest Journey i always felt were quite cinematic.

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Postby Rusty » Tue Mar 18, 2008 8:16 pm

banapaulo wrote:Honourable mention: Anachronox


I was wondering whether to even mention this one as no-one else seems to have played it or fall in love with it as much as I did. So thank god you have.

I felt I followed the characters through all their ordeals (and back again).

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Plant
 
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Postby Plant » Wed Mar 19, 2008 3:54 pm

Started replaying the original Call of Duty last night. Such a fantastic, atmospheric game even when you know exactly what's about to happen. I think it's a combination of the animation and sound design of the combat. Guns feel so heavy handed, impacting and meaty, where a lot of games' guns feel like flimsy plastic water pistols.

Bam! Down goes a nazi! Oh and flanking in that game is so satisfying. Probably, again, because most of the instances in which you flank are instances in which you are told to flank and pushed into flanking by the game, but charging three unaware Gerries in a machinegun post from behind while they fire on your team and sending them all to the ground with your Thompson has an unmatched feeling of awesomeness to it.

Also, firing a burst into their torso at close range as you run through a corridor just has such a feel of realism about it.
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Postby Rook » Wed Mar 19, 2008 3:59 pm

Yeah, the guns are meaty until the Nazis keep getting up again ¬_¬

Stranglehold is my most recent cinematic game to have played. It actually works as an extension of Woo's films, and some of the cutscene camera tricks are awesome - like the camera zooming through a hole in a policeman's badge to focus on Tequila's eye. Also, the environmental damage and effects make it feel really cinematic.

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Postby Plant » Wed Mar 19, 2008 4:02 pm

Rook wrote:Yeah, the guns are meaty until the Nazis keep getting up again ¬_¬


Nah, that's awesome too, because it gives you ample opportunity to bash their heads in or fire yet more rounds into them while they're helpless ¬_¬
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Postby Mantis » Wed Mar 19, 2008 4:02 pm

Not to forget that CoD doesn't suffer from the tedious super fast meleeing Nazis who club you repeatedly at high speed if you get within 5 feet of them, like CoD2 does.

People always moan about games being too scripted and not being freeform enough. But CoD is so much better than many games that do offer you so called freedom, just within the WW2 FPS genre have a look, Brothers in Arms and Medal of Honour Airborne both offer much more free roaming play and are nowhere near as good as the original CoD. Scripting is amazing if its done well, CoD4 showed this too.

The only thing better than the first CoD campaign is the UO campaign, which was pretty much the same except a lot bigger and more epic. Taking part in the Battle of Kursk as the Russians was just brilliant.

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