PLAYERUNKNOWN'S BATTLEGROUNDS

Shoot the shit.
User avatar
Jez
 
Posts: 11400
Joined: Sun Oct 19, 2003 12:35 am
Location: worcestershire

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Jez » Tue Aug 22, 2017 9:28 pm

No!!!!!!! My driving shame continues....:(

User avatar
Lee
 
Posts: 13116
Joined: Sat Oct 04, 2003 8:36 pm

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Lee » Wed Aug 23, 2017 5:13 pm

I'm free at 8pm onwards for more games tonight and Friday :)
Formerly MrAnnoyed

User avatar
Jez
 
Posts: 11400
Joined: Sun Oct 19, 2003 12:35 am
Location: worcestershire

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Jez » Wed Aug 23, 2017 6:10 pm

Will be in this at weekend. Fancy a single player game tonight personally.

User avatar
Medicine Man
 
Posts: 9994
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Medicine Man » Sat Sep 09, 2017 3:18 pm

New gun to be killed by out next week...

Image

Isn't that exciting? The Mini-14 will be available all over the island and not just in crates, which is nice.

Foggy weather in next weeks patch too which I have taken the liberty of code-naming the Mel Tormé update.

User avatar
Mantis
Admin
 
Posts: 26784
Joined: Mon Jul 12, 2004 5:53 pm
Location: Nobody's Here

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Mantis » Sat Sep 09, 2017 3:26 pm

I really hope they increase the rate that you get put on the fog and rain maps. I think I've played the rain map less than five times and I've put a lot of hours into this game.

New gun looks kind of cool.

User avatar
Medicine Man
 
Posts: 9994
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Medicine Man » Sat Sep 09, 2017 4:43 pm

Yep more frequent trips to the island in the different weather conditions would definitely be welcomed.

The more things I can blame for my shoddy performance the better tbh.

User avatar
Lee
 
Posts: 13116
Joined: Sat Oct 04, 2003 8:36 pm

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Lee » Sun Sep 10, 2017 12:28 am

I really hate the rain in the game myself. The sound effect is far to loud I reckon even when indoors you can barely hear someone moving around near you.
Formerly MrAnnoyed

User avatar
Mantis
Admin
 
Posts: 26784
Joined: Mon Jul 12, 2004 5:53 pm
Location: Nobody's Here

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Mantis » Sun Sep 10, 2017 12:40 am

That's why I like it. Adds tension and makes you really pay careful attention. I think the default footstep noises on the standard map are too loud so it's far too easy to pinpoint people. Case in point, when we played duo together the other week, Lee, we landed at mansion and I heard a guy literally three floors up from about ten metres outside the building.

User avatar
Medicine Man
 
Posts: 9994
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Medicine Man » Sun Sep 10, 2017 10:11 am

Next game I played and it was raining. All hail Mantis and his ability to bend the very cosmos that surrounds us all.

User avatar
Medicine Man
 
Posts: 9994
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Medicine Man » Tue Sep 12, 2017 12:23 pm

FOG!

Image

Image

Image

#Vapelife

Patch notes for patch due out later this week...

Client optimisation

Optimised shadows
Improved performance on low-end PCs by optimizing buildings
Optimised client and server performance when there are multiple vehicles in a close vicinity
Optimised UI

World

Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
Enhanced graphics of the sky in pre-existing weather effects
Added a new town, East of Stalber

UI/UX


Added new Option to change Cross-hair color
Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
Added new option to improve the visual effect of going from free look back to character’s line of sight
Added new key binds when using Consumables
Teammates’ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
Added new key bind to mark your current position on the map (Default key set to Insert)
Added a new key bind to center the map around the character’s current position (Default key set to Space)
Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to “-“)
Added a new feature to reset the zeroing distance using Mouse wheel click
Adjusted the position of the Report window

New item

Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Gameplay

Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
Adjusted the balance of several weapons:
Increased the Crossbow reload speed by 35%
Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
Adjusted the collision damage of Motorcycles

Actions

Recoil animations are updated for all weapons
Adjusted animations and balance of throwables
Decreased fuse time of the Flash Grenade to 2.5 seconds
Increased the lethal and injury ranges of the Frag Grenade
oImproved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
Cooking of grenades is now manual (Default key set to R)
You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
The movement speed of a character affects the trajectory of throwables
Improved leaning animation; leaning on the left side to expose less of the body
Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
You may change your stance while reloading without cancelling the reload

Sounds

Added new sounds when using Consumables
Adjusted the audible ranges of reloading and window breaking
Added a new sound for collisions between vehicles and characters
Added new sound for the animation of removing the grenade safety pin

Bug fixes

Characters that fall or glitch underneath the map will now be reset to the ground automatically
Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
Fixed a bug resulting in clients freezing when changing controls in the options
Corrected the descriptions of certain weapon attachments
Fixed animation bugs of other characters after reconnecting to a game
Fixed several bugs related to the Spectator mode
Fixed a bug of the breath gauge appearing at zero at the start of the game
Reloading will now cancel if a character loots an item with Right Click during reload
Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
You may no longer set different features on a single key bind in the Options
Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others

Revised the BP methodology to prevent BP farming and idle users from gaining BP
Added FPP Leaderboard for all regions with FPP
NVIDIA ShadowPlay Highlights now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)


New town. That's relatively exciting.

Also vaulting should make an appearance in November so I wont lament the loss of the easy crouch jump in this months patch too much.

User avatar
Medicine Man
 
Posts: 9994
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Medicine Man » Tue Sep 12, 2017 4:17 pm

Upcoming desert map layout data-mined out the latest patch...

Image

Hi-res download available here...

https://mega.nz/#!r8M2TJSY!RleooCAcVBMz ... PXN3_HfzOk

User avatar
Lee
 
Posts: 13116
Joined: Sat Oct 04, 2003 8:36 pm

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Lee » Wed Sep 13, 2017 9:21 am

Mantis wrote:That's why I like it. Adds tension and makes you really pay careful attention. I think the default footstep noises on the standard map are too loud so it's far too easy to pinpoint people. Case in point, when we played duo together the other week, Lee, we landed at mansion and I heard a guy literally three floors up from about ten metres outside the building.


Oh I agree that the footsteps is too loud as well but the rain being even louder than that just annoys me more so. You can't escape hearing it :P


I am looking forward to the fog on maps and sweet cross hair's colour choices but will it affect the scopes like the holo/reddot and 2x scope. I want a purple colour one so it doesn't just vanish if there is bright object/sky or hidden in the grass. Wish you could do the same to the compass so you can tell your teammate easily what position you've spotted someone without having to look elsewhere if you have the sky behind it at certain points #-o
Formerly MrAnnoyed

User avatar
Lee
 
Posts: 13116
Joined: Sat Oct 04, 2003 8:36 pm

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Lee » Fri Sep 15, 2017 10:06 am

The game does feel a bit less stuttery at times now. That mini14 rifle is a real killer *if* you find the bloody thing. Mostly I got it from others. The fog effect is pretty good and I do like the howling wind noise from it that lends to giving it a much more creepier vibe. Firefights that break out is all about sound and who can see who clearly. Had a right laugh last night with an american bud on duo fighting 3 groups of people in a tit for tat fight as we moved around tying to see where we all were . Before it entered a holly shit they ran past me killing frenzy from cross fire. We both came out on tops and what a haul of loot to be gained.

The cross hairs colour change makes bloody no difference though and is pretty much pointless to change as it's too small. But I like the double tap to keep lean left/right locked and removing the players 3D model in the inventory screen. Seems to have cleared up the bit of lag you would get there opening it up at times.

Nearly got my first chicken dinner and in duo, 3 left in a tiny circle after we died in the rain :lol:


Getting on the fog map is really hard though. We did nearly 4 hours of duo and we started to join and leave the lobbies till we got it. Hope there is some fixing for that soon.
Formerly MrAnnoyed

User avatar
Quietman
 
Posts: 22022
Joined: Tue Sep 23, 2003 5:17 pm
Location: Mega Tokyo

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Quietman » Fri Sep 15, 2017 6:34 pm

Yeah the latest patch definitely made it a lot smoother, and the fog is fucking AWESOME.
IMO :P :wink: :P :wink: :P :wink:
Dean Learner: I said the fuck you don't do wet wipes.

Oranje Head
Youtube - https://www.youtube.com/channel/UC2lS22 ... qTMqfvJ4xQ
Twitch - https://www.twitch.tv/oranjehead

User avatar
Mantis
Admin
 
Posts: 26784
Joined: Mon Jul 12, 2004 5:53 pm
Location: Nobody's Here

Re: PLAYERUNKNOWN'S BATTLEGROUNDS

Postby Mantis » Fri Sep 15, 2017 7:43 pm

I'm hoping for a snow map next.

PreviousNext

Return to FPS & Action

Who is online

Users browsing this forum: No registered users and 3 guests