eVoL wrote:This is great!
Well shit. All that was needed to push me over the edge.
Probably should have saved that money, but hey! Titanfall 2, yeah?
With initial projections of 9 million units apparently no longer realistic. Despite Respawn Entertainment’s efforts to rectify the original Titanfall’s shortcomings by incorporating a more fleshed out single player experience, the sequel title is now projected to record a 50% drop in unit sales over its predecessor. And that is very bad news. In fact, it’s an unsustainable downward trend, and merely weeks after its big launch, there’s now a rather grim shadow of doubt about the future of the franchise.
The original Titanfall is a game that came and went almost in the blink of an eye. Upon its release, the hybrid FPS/mech combat was eagerly anticipated as a welcome innovation, and the game was expected to become a mainstay among competitive online shooters. But just as the it began to gain traction as a mainstream IP, Titanfall’s community saw a rapid downswing, eventually evaporating to all but the hardcore. Developer Respawn were left in little doubt over the cause of Titanfall’s demise as critics and fans made their voices heard about the lacklustre single-player offering and generally minimal content.
I’d wager the decision was EA trying to have their cake and eat it, too. Battlefield 1 was a gamble to grab the sector of the FPS market keen to try something new, and Titanfall 2 was plan B to attract those still engaged in the sci-fi thematic trend of recent shooters. But based on Cowen & Company’s recent statements following their sales analysis, that’s clearly backfired.
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