Styx: Shards of Darkness

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Prey
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Styx: Shards of Darkness

Postby Prey » Tue Feb 23, 2016 11:59 am

Styx 2 will use Unreal Engine 4 and release at some point in 2016...

“From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!”


Sreenshots...

http://www.dsogaming.com/screenshot-new ... -released/
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Lee
 
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Re: Styx: Shards of Darkness

Postby Lee » Wed Feb 24, 2016 3:09 am

Nice, can't wait for some gameplay footage now :)
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Re: Styx: Shards of Darkness

Postby Prey » Thu Dec 15, 2016 1:52 pm

Her face is tired. Leave her be ffs.

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Re: Styx: Shards of Darkness

Postby gpa-gone-west » Thu Dec 15, 2016 2:57 pm

I really liked the first, cracking game it was. Right up my street.
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Re: Styx: Shards of Darkness

Postby Dr@gon-UK » Fri Mar 10, 2017 4:10 pm

Terry Pratchett wrote:Humans would do anything to see if it was possible. If you put a large switch in a cave somewhere, with a sign on it saying 'End-of-the-World Switch. PLEASE DO NOT TOUCH', the paint wouldn't even have time to dry.

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Re: Styx: Shards of Darkness

Postby Lee » Mon Mar 13, 2017 12:18 pm

I see them keeping the snarky humour from the first :)

Nice trailer but christ horrible choice in music.
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Re: Styx: Shards of Darkness

Postby Lee » Tue Mar 14, 2017 11:11 am



Nice review of the game without spoilers and such :)

But I did think he has more of an issue with having to deal with the bodies laying around and not enough planning on how to do the levels. My own opinion there and yet to still play the game but it's something I liked in the original of trying to be properly stealthy like.
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