Solitaire wrote:It plays more like a Just Cause co-op than GR or GRAW, but it's great fun with you guys.
It does play a bit Just Cause, although we were pretty clumsy last night. The mission where you and I sneaked into the UNIDAD base was stealth personified though.
The first thing to know is that the enemies respond very aggressively to anything untoward. On the minimap, you get indicators that tell you whether it is about to get hairy.
- If the minimap is just shown as-is, with no wording, then you are undetected
- If you do something to arouse the interest of the enemy, this may change to 'Suspected' in grey lettering above the minimap. This might be an enemy has heard you, seen you (but not positively identified you), seen a body (but not positively identified it as a body), heard a shot or bullet impact. Depending on what has caused them to be suspicious, you might choose to hit the dirt and stay out of sight until the suspicious indicator goes, or you may have to take action (e.g. an enemy is headed towards the body of another you have just killed - you will need to take him out before he positively IDs his fallen comrade).
- If you get made, or a body is spotted and positively ID'd, or a bullet misses its target and impacts close by, the enemy in question will be alerted and your minimap indicator will change to an orange surround and become Hunted. Here you have a tiny window of opportunity - only the alerted individual is on to you but they will immediately radio in a distress call, which will alert all surrounding enemies. If you can clip them before they make this call, you will be safe, but that will not happen very often. While hunted, the enemy will be on a heightened state of alert, and will move by various routes to investigate your last location.
If there are alarm towers, often the alarm will be sounded which will call in helicopter support to try to find and kill you. This can be pre-empted by shooting the little boxes under the speakers of the alarm, or by switching off or destroying the generator powering the area.
You can wait out Hunted status, but they do not calm down for quite some time. Also they are far faster spotting you, so the status will often shift to...
- Engaged. Basically what it says on the tin - you are in a firefight. This is where we ended up a lot last night, because we were taking enemies out where their friends could see. At this point, the options are to run, come in from another direction and hope for the best, or break out the chunter cannons and let rip.
If you go full frontal, the Sicarios will often call in support from Technicals and helicopters. UNIDAD are tougher, as they have an increasing threat level (purple chevrons in the top right of the HUD) similar to the GTA wanted stars - the more chevrons, 4 being the top, the more they will send against you. UNIDAD are tougher as they are better armoured, heavily armed, and bring attack helicopters to the fight as well as armoured vehicles.
So - stealth is possible, but takes work. It is immensely rewarding when you pull it off though. Dave does add a level of challenge, as he plays with no HUD. This means that he does not benefit from the indicators listed above making detection a bit more likely.