Subway Diet wrote: Quietman wrote:
Oh no things to do!
It's a checklist of inconsequential shite that removes all sense of discovery from a game!
It really isn't.
They could (a) have the game just have the core mission suite and when you are done it is game over. This would be an approach which allows for more exposition, but for me open world games are about making your own stories.
Or they can (b) litter the map with thousands of little tactical vignettes. Consider that you only get one character, and once something is done it is done and gone from your map never to be replayed (unless you are a player in another person's game who has yet to complete it). Having hundreds of opportunities to try (granted a small number of different) mission types but in oodles of different settings appeals to me mightily.
Yesterday I did a story mission - it went tits up. Nonetheless I completed the initial objective but by that point I had a 2-chevron UNIDAD patrol (think the GTA police but with heavy weapons and body armour, with tactical vehicle support) actively looking for me. I manned a heavy MG post and mowed down the initial patrol, but then had a LOT more arrive so I scarpered. I still had the secondary mission objective to complete, so slithered around the camp (set in a very cool swamp with a rolling mist bank that helped keep me out of sight of the roving helo). I snuck about and it felt straight out of the more tense moments of MGS5, slipping away from the MG tower and getting out of sight in some vacated barrack tents. From there I watched UNIDAD comb the area of the base I had last been seen in, before mounting up and moving out. They continued to circle the camp, so I had a really tense few minutes of slipping from cover to cover till I achieved my second objective.
This evening I had an hour of co-op with my mate. He needed a skill point for an upgrade, so we snuck into a heavily fortified town where an enemy commendation (skill point) was held. We went in completely surgically, only killing where it was safe to do so, stole the commendation from under their noses, and slipped out with nobody any the wiser.
Point being, both great fun activities, but only one mission completed - the skill point was your inconsequential shite, but damn I enjoyed it.
I know it isn't for everyone, but in a rare game type that really does it for me (tactical but accessibly and occasionally batshit hilarious co-op shooter) anything that provides additional longevity is good by me.