Overwatch: Cavalry's 'ere

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eVoL
 
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Re: Overwatch: Cavalry's 'ere

Postby eVoL » Sun Jan 15, 2017 5:57 pm

It needs some more game modes. It's still too barebones.
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Re: Overwatch: Cavalry's 'ere

Postby Snowy » Mon Jan 16, 2017 8:35 am

I totally bounced off TF2, further reinforcing that not buying this was wise!
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Re: Overwatch: Cavalry's 'ere

Postby DjchunKfunK » Mon Jan 16, 2017 9:56 am

Mantis wrote:None of that is really prevalent at all in the game though. The characters all have different voicelines, taunts etc to give them some diversity and they are all mechanically quite different. But it all comes together to form a really tight team based shooter first and foremost.

I'm gradually coming around to the idea that because of its faster pacing and stronger character diversity it is actually better than TF2 was in its heyday. Patching all the Ultimates to have 20% longer charge times really helped with the feeling of constantly being taken out by bullshit one shot abilities. It feels much more tactical now, especially if you play with friends in competitive mode or 3v3.



It's totally a personal thing, but the characters being really annoying does impact my enjoyment of the game. That's not the main reason why I didn't really gel with the game, but it didn't help.
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Re: Overwatch: Cavalry's 'ere

Postby Quietman » Thu Feb 09, 2017 9:47 am

So on the PTR they've allowed Custom Games to now be 100% customisable, all the way down to individual character skill on/off toggles and altering health, ammo and damage.

People are getting pretty imaginative.

Predator: Overwatch:


Lucio Racing:
https://giant.gfycat.com/RepulsiveCrazyFlyingsquirrel

And some less so:

Fast Movement speed/no cooldowns:
https://gfycat.com/DownrightAllAsiaticg ... hwaterclam

No flashbang/No roll cooldown/300% HP/All McCree
http://plays.tv/video/589b63ce216ed809c ... oot-fiesta

I think this might be the best thing to ever happen to the game.
IMO :P :wink: :P :wink: :P :wink:
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Re: Overwatch: Cavalry's 'ere

Postby Mantis » Fri Feb 10, 2017 12:28 pm

Hope this doesn't spread the playerbase out too much. I only ever really seem to play mystery heroes and 3v3 nowadays and it can take a couple of minutes to get a round for those modes already.

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Re: Overwatch: Cavalry's 'ere

Postby DjchunKfunK » Fri Feb 10, 2017 1:53 pm

The release of the server browser later this year should solve that problem.
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Re: Overwatch: Cavalry's 'ere

Postby eVoL » Wed Apr 12, 2017 11:20 am

Stop doing shittty half assed coop modes for the love of god :(

Even worse it's taken away 3v3!
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Re: Overwatch: Cavalry's 'ere

Postby Mantis » Wed Apr 12, 2017 5:14 pm

It'll be gone in a couple of weeks. I just want some of the snazzy new skins, not so bothered about the coop mode. It's fun for the first 5 minutes or so but then starts to get a bit long in the tooth by the time you reach the payload escort section.

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Re: Overwatch: Cavalry's 'ere

Postby eVoL » Wed Apr 12, 2017 8:02 pm

New skins are a bit bleh. D'vas new intro is great though!
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Re: Overwatch: Cavalry's 'ere

Postby Mantis » Wed Apr 12, 2017 8:08 pm

It's mostly the McCree one that I'm really after. The Genji one is alright too.

First loot box I opened though, I got the baby faced Torb one. Instant favourite.

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