Jez wrote:Aside from "my face is tired" Addison woman the rest are perfectly acceptable with the aliens coming out best.
Sly Boots wrote:Something quite amusing last night. Not a bug, more an issue of scripting and a demonstration that it's not as reactive to a player's actions as the Witcher 3 was.
Anyway, was completing a main story mission that saw you boarding a hostile ship. At one point I was ambushed by a strong enemy force. This was not a problem. At this point, my level 53 vanguard is just obliterating most non-elite enemies in seconds flat. So, these guys charge in and I do what I do, and there's bodies flying every which way.
Several new waves appear, one after the other, and are quickly dispatched. It's just brutal stuff, really. I'm basically head-butting people to death with explosions. After perhaps a minute of this, one of my squaddies shouts that a group of allies we encountered earlier has entered the arena to help out. There's a bit of radio chatter about it, them talking about their tactics and urging me on. I can barely hear what they're saying over the sound of enemies exploding to death. I don't even know where these guys have appeared.
Then, approximately five seconds after I'm told they've appeared, their leader tells me they've got casualties and are getting the hell out of dodge. That was really how it went. "Hi, we're here to save your ass.................. bye then!" Gee, thanks, I think.
The fight ends shortly afterwards, and I've barely even been grazed. Then my character and squaddies start blathering on... seemingly without end... about how grateful they were for the appearance of the allies, how they saved our lives. They just won't shut up about it. My character is gasping for breath as if to demonstrate how narrowly we survived the ambush.
I just started laughing. It's pretty obvious it was meant to be a huge setpiece battle and that the guys who turned up were meant to be the ones to turn the tide in our favour, but in my game I'm not convinced they even had time to get a shot off before the scripting - no doubt down to how many enemies were remaining - told them their job was done and to scram. Obviously there was no allowance for the fact a player might not have the difficulty they were expecting.
It just struck me as amusing.
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