So, I've played the first couple of hours. I don't feel comfortable giving detailed impressions at this stage as it's still very much the opening mission and is still introducing elements of gameplay... but because I don't want to leave Jez on tenterhooks I'll post a few thoughts.
First off, and this may be because my expectations were set so low, I'm quite enjoying it. If this is literally the worst the game has to offer, and it sounds like that is indeed the case, then I can live with this. Pre-order uncancelled.
Other thoughts... the facial and character models are bad. But I'm sure we all knew that by now looking at numerous twitter posts today. Worse, the mouths move in a bizarre way when they're talking, especially in profile. It's hard to explain, but the lips move in a really unnatural way, like in a really poor CGI film of, I don't know, babies made to look as if they're talking, or something. It isn't synced perfectly with what they're saying, either. The overall effect of all this is unsettling to say the least. There's no escaping that in 2017, it's unacceptable really.
Character creation isn't great either, at best it's minor tweaks to preset faces, and seems predisposed towards creating freaks of nature rather than realistic human faces. I was eventually able to make one I was ok with.
The introductory area, on the first planet, is surprisingly massive with multiple, convoluted paths. But not so large that it's unwieldy or off-putting. I like it. I also like the little jump-jet you've got here (can't really call it a jet-pack, though) and the way you use it to traverse the environment. It becomes second nature surprisingly quickly. I've also used it to engage quickly with enemies to finish them off with a few bullets to the back of their head while they're hunkering down behind cover, which was quite fun, and you can also hover mid-air for a few seconds to gain altitude on enemies. I must admit from the previews I thought it looked like a gimmick, but the extra mobility it gives you is a very welcome addition.
Combat itself... it's ok. It may get better. You can't very easily issue orders to team-mates - this could just be me, as combat is generally so fast and frantic with no way to pause and issue commands like you could in previous games. But I also can't see ways to order them to use their powers, to set up combos or take down particular enemies. It could be something that gets introduced a bit later, though - as I said, I'm still relatively early in.
I like the premise. I think people who've been attacking it for the way the new world looks or the new enemies are nit-picking really, both feel pretty alien. Honestly, they're fine.
So, yeah. Looking forward to playing more tomorrow actually.
My face is tired.