P R E Y (Xbox One/PS4/PC) May 2017

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Jez
 
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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Thu May 04, 2017 10:23 pm

Good start that it seems to tick the performance test.

Apparently there is an issue with the fov slider as in there isn't one. But theres a simple cfg workaround that lets you adjust for now until a patch adds it back in.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Fri May 05, 2017 1:29 am

Played the first 2 hours or so. Have to be up in 4....oops.

My system is running this at stable 60fps all max settings. It's not the prettiest game ever made but its still a looker.

The setting is very much like system shock bioshock as reported. Map design and atmosphere are top notch. The story has totally hooked me I'm gathering a few side missions also that I haven't looked into just yet but the introduction to them has me dithering about coming off the main for a bit to develop them. A good thing.

Neuromod system seems a fairly typical way of giving you abilities and improving on them. There are a lot of options here for this and I'd imagine a bit of specialisation might be required as I'd think it will be hard to max out.

Combat feels a little clunky and in a small way reminds me of how it might have felt in system shock series. It's fine though and I suspect that combat can be avoided by using stealthy options if you wish. Melee you start off with and gradually you'll find better ballistic weapons which can be upgraded also by finding kits lying about normally behind areas that require a bit of thought to puzzle out.

Speaking of which there is plenty of puzzling out and exploration is rewarded. The videos of using the GLOO gun to get to hard to reach places has helped. Basically you can make stairs out the stuff by firing up a wall at an angle.

Very very impressed so far overall after a few hours. The voice acting is top drawer so far complemented by solid writing.

It's a buy from me.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Fri May 05, 2017 8:15 am

Polling very well on Steam user score for its worth. 96% very positive.

I have only a few hours this weekend to play this though I'm off for 2 weeks out of country come Monday morning. Oh well something to look forward to on return to play.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Snowy » Fri May 05, 2017 1:01 pm

Still cheap on CD Keys (£27) and seeing as my lost twin Jezmond likes it I have also taken the plunge. Thoughts to follow.
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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Fri May 05, 2017 1:18 pm

If you liked the system shock and/or bioshock series i think you'll enjoy this immensely. System shock holds a special place in my heart but I feel this is better than the bioshock series. Lots of lore and backstory in emails and voice tapes all adding to the mystery of who you are and what has happened to the place and it's denizens.

Loving it very much so far. Could be game of the year for me.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Snowy » Fri May 05, 2017 1:37 pm

Loved the original Bioshock, quite enjoyed the second and utterly despised the third :)

And *whispers* I never played System Shock 2. Missed it when it came out, and then figured it wouldn't have stood the test of time by the time I learned of it.
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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Fri May 05, 2017 2:56 pm

You know it's been years since I played that game but I bet it still stands strongly even now and with dated graphics. The story and gameplay were just great.

Quite looking forward to your words on Prey though Ian. I think you'll like it a lot. One non spoiler tip I'll give away...always be looking on top of high places for items or access to other areas.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Snowy » Fri May 05, 2017 4:46 pm

Soooo... Early impressions pretty damned good. Definite Half Life meets Bioshock vibe, and the story hooked me from pretty much the get go. Only just made it to 'my' office and had a play with the recycling gubbins, but a real sense of menace to the game and having the mimics being anything around is just a cool mechanic too. Even better when you spot one turn into a chair, a microscope or whatever, and you nonchalantly stroll over and BATTER THE FUCKER TO DEATH :twisted: Love how the turrets can be packed up and moved about, and the resulting sense of relief that you have a remote gun watching over you as you explore rooms. I set one up as a trap for the one bipedal bad that I have come across, covering a doorway, and then lured it by letting him glimpse me.

The glue gun seems like it could be interesting, not played about with it much yet.

Early days, early impressions, but I like it a lot. Also, playing on 3440x1440 with everything maxed, and nary a slowdown in sight.
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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Fri May 05, 2017 5:07 pm

Noice!

The GLOO gun is handy if you see one morph into something. Just one blob on whatever it and it's locked in that form. Get a nice free hit on it or just ignore it.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Prey » Sat May 06, 2017 8:55 am

Some of those Steam reviews...

Two hours into Prey and I'm already terrified of everything.

Whacking at everything with wrenches to make sure they're not Mimics, turn around and scream at a chair that's behind me. Hit it wildly. Ordinary chair. I relax. The coffee cup next to it attacks me, I whack it out of reflex and start to laugh.

Then my bedside lamp flickered and I smashed it against a wall.

Good times. Good times.

10/10 would suspect my furniture to be Mimics again.

:lol:

Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 100+ fps when using mid-tier hardware. This seriously is one of the FPS games I have played in many years, reminds me of Half Life and System Shock and original Deus Ex.

(Half Life+Systemshock and you have this baby PREY)


So far only seen three people on my Steam list playing it though.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Sat May 06, 2017 9:26 am

The take up on this seems low indeed Prey. Thought more here would have tried it for instance. Such a shame if it's a low seller because it's a great game Arkane have made here.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby grumpycrab » Sat May 06, 2017 10:08 am

Recommended here too. Its very cliched - intro almost identical to Half Life and head-crabs! - which are a minor pain - there's a bit of respawning going on. The larger creatures (only played 4 hours) are easily handled with combination of "gloop" gun + shotgun (for example); lots to read, lots to explore, lots to experiment with. I haven't got lost yet (first sections appear to be very complex but objectives are clear); good start. Not sure if the resource/inventory system is going to get tedious - this can spoil a good game if you're forever looking for crap to either maintain your health or extend your capabilities - but that's just me I guess.

FOV manual fix is as follows (from Steam)

To enable FOV, edit the game.cfg file in notepad. The file is located in the root Prey folder in your Save Games folder (likely c:\users\\Saved Games\Arkane Studios\Prey )
Look for cl_hfov = 85.5656
85 is the default horizontal FOV setting, but it can be replaced with values up to 120. (Note – some of the issues we are working on are more noticeable with higher FOV.)
Determined to finish Far Cry 3...finished 28/2/14. Not quite sure where this genre goes now...

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Jez » Sat May 06, 2017 10:28 am

Personally I haven't felt the need to mess about with fov though a slider inclusion would be nice.

I really like the utility on some computers where you can see the location of various people (alive or dead). Found a locked office just off the main lobby and used the utility to find where they were sure enough they had a note on them with the door number.

It's definitely a game where no two people will have quite the same experiences either. The main lobby acts as a hub from which you can choose your where you want to go. So far I haven't ventured too far from the hub area just exploring the nearby places and back tracking again as I've increased abilities to open places where the new abilities can get me access.

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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Edwin » Sat May 06, 2017 4:31 pm

On the subject of people not playing the game, Bethesda have taken the strategy of not sending out review copies until release day after Doom was such a success. This has apparently lead to less publicity to the (filthy) casuals who make up the bulk of buyers. They did the same thing with Dishonored 2 and that hasn't sold as well as the first game.
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Re: P R E Y (Xbox One/PS4/PC) May 2017

Postby Rusty » Sat May 06, 2017 7:24 pm

Dammit, I was hoping to hold off buying this one until I could get it cheaper but now I feel like I should reward the developers by buying it now anyway.
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