Mantis wrote:There's got to be a point at which people put their foot down and say enough is enough though. Regardless of how much fun people have, it can't really justify releasing a buggy or broken game. It's not so much the case here, but I'm sick of buying games with online elements that are just totally broken and take months to fix, if they ever get addressed at all. Developers get away with doing it again and again because people just take the stance of "well it's quite fun and passes the the time at least" and nobody holds them to high standards. Instead we'll just keep getting the same experience packaged up over and over. Think of what this game could have been if it had some real love crafted into it.
I think the RPS review which describes it as being Mass Effect simply for the sake of it is spot on. That's fine for some people, but I just can't enjoy being on that treadmill of just playing the same average cookie cutter stuff.
I suspect, in terms of the story, having read a bunch of the reviews, the great regret will be one of missed opportunity. I mean the set-up (going to a new galaxy, establishing colonies) is great. But it sounds like the problems arise in the manner that story is told.
So, I don't agree that it's Mass Effect simply for the sake of more Mass Effect, a lot of thought has clearly gone into making this not only something different to Shephard's story but great on paper, but for whatever reason it doesn't live up to that early promise. There's been innovations in gameplay as well, this isn't just a retread of past games.
It's a bit like Voyager, maybe. I was so excited to see that when it was announced because it sounded so cool - again, going to a previously unexplored galaxy - but what you got in reality was, well, Voyager. And it could be fun a lot of the time, but it didn't break any new ground either sadly. And there were elements that were pretty bad.
My face is tired.