Slay the Spire

The strategy of playing ones role.
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DjchunKfunK
 
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Re: Slay the Spire

Postby DjchunKfunK » Mon May 07, 2018 8:37 am

Cool, I think I'll wait until it goes live before giving it a try.
Check out my new gaming blog Player State. Updated every Wednesday.

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DjchunKfunK
 
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Re: Slay the Spire

Postby DjchunKfunK » Thu May 10, 2018 6:37 pm

Medicine Man wrote:I went to buy it when it was on sale the last time, but ended up leaving it too late and missed it by 2 mins.

I was very upset, but I will pick it up for sure the next time it's on sale. Honest. :D


It's on sale again!

https://www.humblebundle.com/store/slay-the-spire
Check out my new gaming blog Player State. Updated every Wednesday.

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Medicine Man
 
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Re: Slay the Spire

Postby Medicine Man » Fri May 11, 2018 12:17 am

Thanks Dj. Will grab it in the morning. :D

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Sly Boots
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Re: Slay the Spire

Postby Sly Boots » Fri May 11, 2018 5:58 am

Image
My face is tired.

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Medicine Man
 
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Re: Slay the Spire

Postby Medicine Man » Wed May 16, 2018 12:47 pm

Oh dear. This might be a bit good.

A quick 5 minute shot of lets fire it up and see what its all about turned into an hour and a half. This is going to wreck my productivity.

A minor gripe is the art of the Iron Clad.

Image

What direction is he meant to be facing? Obviously right you would think, but its very odd looking. He looks like he's facing the other way. The hands, the stance, the fact he could have 2 faces on either side of his head, its all very confusing.

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Sly Boots
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Re: Slay the Spire

Postby Sly Boots » Wed May 16, 2018 12:53 pm

Meant to say this in chat earlier MM but forgot, lunch beckoning and all, but if you haven't already it would be worth signing up to the beta now in the game prefs via Steam, which gives you access to the new third character... and doing so later will mean losing all your progress towards unlocking new cards and stuff. So better to do before getting too deeply in if you want to do it.
My face is tired.

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Medicine Man
 
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Re: Slay the Spire

Postby Medicine Man » Wed May 16, 2018 12:57 pm

Ah nice one Sly. All sorted now. Thanks.

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Medicine Man
 
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Re: Slay the Spire

Postby Medicine Man » Thu May 24, 2018 12:03 pm

Just stumbled across Terry Cavanagh's (Super Hexagon) new game Dicey Dungeons...

http://distractionware.com/blog/2018/05 ... decisions/

https://www.terrycavanaghgames.com/dice/7/html5/

It plays in a browser and is pretty similar to Slay the Spire minus the cards. Well worth a bash, plus it has a banging albeit temporary midi soundtrack. :D

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Medicine Man
 
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Re: Slay the Spire

Postby Medicine Man » Fri Jul 06, 2018 1:54 pm

Patch time. Full of new stuff...

Patch Notes

Content
Adding shop relic Clockwork Sourvenir.
Adding shop relic Dolly's Mirror.
Adding shop relic Meal Ticket.
Adding shop relic The Abacus.
Adding shop relic Twisted Funnel.
Adding the Face Trader event.
Adding event relic Cultist Headpiece.
Adding event relic Face of Cleric.
Adding event relic Gremlin Visage.
Adding event relic N'loth's Hungry Face.
Adding event relic Ssserpent Head.
Rework: Berserk card: Gain Vulnerable for several turns to gain +1 Energy per turn.
Rework: Corpse Explosion card: Apply 6 Poison. When this enemy dies, deal damage to ALL enemies equal to its max HP.

Balance
Toolbox relic is now shop rarity.
Centennial Puzzle relic is now common rarity.
Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
Mind Blast is now always Innate and costs 2. Upgrade reduces cost to 1.
Shackled Power now capped at 999 for Transient.
The 3rd relic in shops are now always Shop rarity.
The Chosen enemy's AI is now less random.

UI and Effects
Seed Input Panel improvements for Custom Mode.

Bug Fixes
Uncommon relics were more common than Common rarity in Shops. Swapped (48% <-> 34%)
Buying an egg relic in the shop will now correctly show cards in the shop upgraded.
Custom Run's Embark button is no longer disabled when entering the screen.
Custom Run now resets the set seed when screen is reopened.
Disallow interacting with objects behind the seed input panel in Custom Mode Screen.
Donu and Deca now alternate their attacks on turn 2.
Draft mod should now always draft 15 cards, even if you abandon mid draft.
Energized power now caps at 999.
Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
Greatly increased compatability of various mods in Custom Mode.
Fixed issue where Daily scores weren't uploading for some players.
Sundial relic wording improvements.

Localization
Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, ZHS, ZHT.


:)

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