-Accuracy is determined by character skills, and any attacks and spells will use the skills associated with the chosen weapon or spell. If more than one skill is used they are averaged together to find the final value.
-Accuracy bonuses from Weapons or abilities are then added to that value to determine the attack's total accuracy.
-The skills used to determine accuracy are the skills that earn experience.
-Each attack targets one of the 5 defenses: Parry, Dodge, Endurance, Will, or Magic. Enemies have specific strengths and weaknesses regarding these defenses.
-The accuracy value is compared to the defense and the difference is used to determine the results. The higher the accuracy the greater the chance to crit, and the lower the accuracy the greater the chance to graze or miss.
-There are several damage types: Slash, Pierce, Crush, Burn, Shock, Frost, Corrode, and Arcane. Enemies have different strengths and weaknesses against these.
-Armor protects against damage but also gives different protections. Heavy armors provide Armor (Stat) which reduces damage dealt to a minimum of 1. Lighter armors give Deflection which adds a chance that an attack will be downgraded a level. A crit could become a hit, a graze could become a miss and everything in between. -You can increase Deflection with Finesse and other Talents.
-Characters have a single health bar, when damage reduces it to 0, they fall unconscious. They can be revived with special abilities or items or will revive at the end of combat.
-Unconscious characters gain a wound. When wounded max health is reduced and all skills suffer a minor penalty. Wounds stack and remain until rest.
Wrathbone wrote:I've got all the party members now - been using Verse and Barik as standard as they complement each other well, and I've got Landry as a healer at the moment. I might ditch him for Eb because his voice annoys me, although in story terms I think he may have significance to upcoming things. Sirin's song magic makes no sense to me I'm afraid, much as the song system made no sense to me in PoE.
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