Tyranny- Next Obsidian RPG

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Wrathbone
 
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Re: Tyranny- Next Obsidian RPG

Postby Wrathbone » Mon Nov 14, 2016 3:04 pm

I'm assuming you've gone to see Tunon already if you're at Lethian's Crossing? If so, did you...

Spoiler: show
...ask him what's behind his mask? And then keep asking? And when he warns you to stop asking, point out that he didn't answer your question? Then get utterly bollocked and furiously told to leave immediately? :lol:

I like Tunon, he seems nice.
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Sly Boots
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Re: Tyranny- Next Obsidian RPG

Postby Sly Boots » Mon Nov 14, 2016 3:49 pm

No... no I didn't push him quite that far :lol:

Incidentally, I read the tool-tip for Sirin, and immediately thought "Nah..."

Seems like the same song system as PoE, which I just didn't really get to grips with at all. Disappointing.
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Re: Tyranny- Next Obsidian RPG

Postby Sly Boots » Wed Nov 16, 2016 9:06 pm

Have to say that I'm genuinely loving this. I've unlocked 3/5 spires if that's any guide to progress.

Such an intriguing world they've created here, and far easier to immerse yourself in than PoE, and combat is much improved too, imo, by both being less prescriptive in what tactics must be employed, and less frequent, so you don't grow tired of it.

And, Wrathbone, if you've not yet turned on gibs in the menu (deselected by default), I heartily recommend doing so. There's something about smooshing mobs with a giant 2h warhammer and seeing them explode is so deliciously moreish... :lol:
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Re: Tyranny- Next Obsidian RPG

Postby Wrathbone » Thu Nov 17, 2016 7:38 am

Had gibs on from the start, got to provide cleaning jobs for the peasants. :)

I finished the game last night. Without spoilers, the 25 hours I spent playing it were excellent but the ending... wow, the reviews weren't kidding. It's abrupt to say the least. I'd go as far as calling it a storytelling travesty which makes Mass Effect 3's infamous ending seem positively wonderful. Of course what matters is the journey and how much I enjoyed it and I still consider it a very good RPG, but blimey they've produced a stinker of a finale. :?

Full ending spoilers and brutal deconstruction below:

Spoiler: show
Obsidian have betrayed the principle of Chekhov's Gun: if you introduce a gun in chapter 1, it damn well better be fired by chapter 3. Tyranny introduces Kyros as a demigod, spends the entire game building up this myth around the character, eventually positions you as a possible rival and (in my case at least) ends up sending an army to stop you. This is great, I thought, I'm finally going to have the showdown to end all showdowns, or at the very least a confrontation with Kyros where I can question him/her about what the edicts are, who built the oldwalls, and dozens of other things.

But no. You issue an edict and... that's it. You get a message saying "Kyros sure didn't want to mess with that today! The army's gone home."

What? Are you serious, Tyranny? Are you flipping kidding me? That's like LOTR ending with Sauron discovering Frodo has the ring, calling back his armies and sending a message to Aragorn saying "Sorry guys, this shit's got too real. You can have the ring, I'll just stay in Mordor and be quiet."

I don't understand how this happened. Were Obsidian under extreme time pressures? Did the lead writer suddenly die of a heart attack on the penultimate page, Monty Python-style? It's an abomination of an ending that shames them as storytellers. With a bit more love and care and some resolution of... literally anything, especially your companion's stories (what happened to removing Barik's armour or Sirin's headdress?), it could have been a story rival for Planescape: Torment. It's that good, right up until the point where it fails to follow through.

This needs a special edition urgently.
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Re: Tyranny- Next Obsidian RPG

Postby Sly Boots » Thu Nov 17, 2016 1:37 pm

Won't read the spoilers until I've finished myself (and the game!). Been playing for 21 hours so may not be too far off, although with two spires still to go and whatever finale the game has I daresay I won't be done in 25.

Are you going to replay it mate? Already thinking of going down the casting route next time, but not sure yet whether I'll feel like diving straight back in. Might give it a few weeks before replaying.
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Re: Tyranny- Next Obsidian RPG

Postby Wrathbone » Thu Nov 17, 2016 2:53 pm

I think I will, but not for a while. I'm hoping they take feedback on the ending and do a free redux or special edition to address it, because frankly I'd be amazed if they're content with it. I'm still struggling to think how it's ended up this bad - possibly time pressures?

Again, though, it shouldn't take away much from what is otherwise a top notch RPG.
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Re: Tyranny- Next Obsidian RPG

Postby Sly Boots » Thu Dec 01, 2016 1:17 pm

And finished.

Agree with your thoughts on the ending, Wrathbone. In terms of the overarching story it definitely feels like a sequel is being set up, which unfortunately gives the impression of a game being cut in half. And when that game is 25-30 hours long, it could be argued they could have made it a 40-50 hour RPG and resolved everything satisfactorily and think up some other plotline for a sequel, if there is to be one.

It's the companion stories that it perhaps the most egregious, they set up interesting premises and backstories, and then none of them get resolved. That is a big shame.

Those grievances aside... it is a very good game. I would rate it over Pillars in all honesty, in that I engaged with the story far more, the combat was more interesting, the spell creation system was neat and the loot was better.

It's weird... it's a tighter game rather than a sprawling, epic one... and yet given the solid foundations they set down, it could so easily have been just that, a Torment or Baldur's Gate challenger.

As it is: good, recommended, but not without a few curious issues. 9/10 would oppress again.
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PaladinAl
 
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Re: Tyranny- Next Obsidian RPG

Postby PaladinAl » Fri Dec 02, 2016 12:13 pm

I'd like this to have a price drop around Christmas, looks fun and I really enjoyed Pillars of Eternity.
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