A few more details in bullet point form.
— The story is focused on the Lords of Cinder. The presentation had “Lord of Cinder,” singular, written out, but Miyazaki said that the giant in the Dark Souls 3 trailer was one of these Lords of Cinder. The dark hero (hello, player) is trying to kill them.
— Estus flasks, bonfires, jump attacks, greatswords, and dual-wielding weapons are back.
— New weapon arts will add extra abilities to different weapons, beyond their typical attack animations. The longsword has a “ready” position where the shield is put away and two special attacks can be triggered that break blocking stances. Greatswords have a powerful lunging upward strike that can launch enemies into the air. Dual wielded scimitars have a whirlwind attack that can hit multiple enemies.
— Knights return to the series, and are strong and aggressive.
— You can now fire the shortbow quickly while locked onto enemies in third-person.
— Player movement has been improved and made “more intuitive.” Movement is definitely faster in Dark Souls 3, sitting somewhere between Dark Souls and Bloodborne.
— Magic was not in the demo, but Miyazaki confirmed it would be in the game. He played coy about how the magic system would or wouldn’t be changed, but in answer to one question during the Q&A, he hinted that ash would be important—perhaps a branch of magic.
— Miyazaki cited Berserk, the dark fantasy manga starring greatsword-wielding hero Guts, as a direct inspiration for the greatsword attacks in Dark Souls 3.
— The agility stat from Dark Souls 2 is not returning.
— From Software is planning to support up to six players online, like in Dark Souls 2: Scholars of the First Sin. That number is the goal, but it sounded like they were hedging a bit in case it didn’t work out.
— Dark Souls 3 shares the same “worldview” as the first two games. The demo featured two dead dragons and one live one. Someone asked if the presence of so many dragons implied that this was a prequel to Dark Souls, and Miyazaki wouldn’t directly confirm it, but his answer seemed to suggest a yes.
— Miyazaki’s goals with deepening the game include improving the sword action and expanding the roleplaying experience through a wider variety of viable character builds.
— In the demo, one undead suddenly explodes into a giant writhing, amorphous black blob, like a less fleshy version of something out of Resident Evil. When asked if this was something players would see throughout the game, Miyazaki said yes. When asked if the enemy had ties to the Abyss, he smiled and said that giving away details would be a spoiler.
— When the demo player picked up Elite Scimitars, I believe it said “Elite Scimitars,” plural. This made me wonder if there are weapons in the game that come in twos. He used the scimitars individually, as well, but I believe there was always a secondary sheathed scimitar on the character model, even when one was being wielded with a shield.
— Dark Souls 3 runs on DirectX 11.
— There were no fog doors in the demo area we saw.
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