Warhammer 40k: Battlefleet Gothic: Armada

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Mantis
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Warhammer 40k: Battlefleet Gothic: Armada

Postby Mantis » Sun Jan 18, 2015 4:21 pm

http://www.gamespot.com/articles/warham ... 0-6424707/

Finally, something in this folder that isn't Elite Dangerous!

And on an even more positive note, a Battlefleet RTS!

Focus Home Interactive will publish a space-faring real-time strategy game based Battlefleet Armada, a tabletop game set in Games Workshop Warhammer 40,000 universe, the company has announced.

Unlike the original Warhammer 40,000 tabletop games, which have been adapted into RTS games before with the Dawn of War, Battlefleet Gothic focuses on the space battles that take place in the war-torn universe as opposed to planetside battles.

Battlefleet Gothic: Armada is being made by Etherium developer Tindalos Interactive on Unreal Engine 4, and will feature spaceships from the familiar Imperial, Chaos, Eldar, and Ork faction as they battle for control of the Gothic sector of space.

Players will manage every ship during and between battles, and will be able to customize weaponry, defense, and support subsystems. Surviving ships will also gain experience and promotions from battle to battle, improving as you progress through the game.

Battlefleet Gothic: Armada doesn't have a release date yet, but Focus Home Interactive said we should learn more about it "very soon."


Spoiler: show
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Quietman » Sun Jan 18, 2015 4:42 pm

Looks gorgeous, but I'm not sure about the developers pedigree (though at least they have done a space based RTS before)
IMO :P :wink: :P :wink: :P :wink:
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Vykromod » Wed Jan 21, 2015 9:36 pm

Early details on RPS

Sounds pretty interesting even without the setting. Highlights:

-Real-time, though apparently slow-paced enough for careful planning. Ship behaviour can be programmed in advance. An example is given about how damaged the ship should be before firing up the Gellar fields and retreating into the Warp. No word on what else can be chosen, though reasonable guesses would be target priorities and preferred ranges.

-Dynamic campaign. The campaign map is an Imperial region being invaded by Chaos, Ork and Eldar fleets and your job is to hold it (because the idea of a not-Imperium campaign is still too complicated for developers, apparently). At least to start with. It sounds like there's going to be a plot beyond not losing worlds as things progress

-Exterminatus! Planets left conquered by the enemy for too long will be virus-bombed, fire-bombed, then virus-bombed again for good measure before regular bombing commences. What's a few billion lives compared to not letting the Eldar have some resources?

-Persistent and upgradable units. So you too can cry bitter tears when some important battleship you've been upgrading to be the pride of your fleet explodes. If you let the crew get to escape pods then they can improve another ship later.

-System damage. Specific bits of ships will be targetable for various effects. This sounds like the one good feature Empire at War had, where you were able to shoot a big enough ship's components off and watch as an once-impressive battleship was reduced to a barely-mobile crate unable to harm anything larger than a fighter.

-Ship captains with personality. I'm going to quote a few paragraphs here because it's the thing that got my attention:
As an example, Tindalos showed a set of disengagement options, instructing a captain to pull out of combat when his ship had taken a certain amount of damage. Perhaps you want him to disengage early because you’ve spent a fortune upgrading his weapons systems, or because the crew are particularly talented and should definitely live to fight another day. Whatever the case, as soon as the threshold is reached, he should activate his warp drive and scarper.

A particularly brave captain might refuse the order, however, insisting that his crew be reduced to space dust rather than retreating. At this point, you have a choice – allow him to follow his dreams of glory/death, or put your foot down and force obedience. If you choose the former course, dissent within the ranks will grow and other captains will become more likely to rebel against orders, but if you rattle the chain of command, a ‘Blame’ point will be assigned to the captain. If he accrues three, he’s for the chop, publicly executed to set an example. All glory to the Emperor.

Executing a captain means that all of his experience and skills are lost, which is a bad thing. But, on the flip side, all dissent vanishes when an execution takes place, so all other captains should be a little more obedient, at least for a while. It’s not clear how many personality types the final game will contain but the friction between player-set behaviours and occasional disobedience should make the scale of battles easier to manage while ensuring there are difficult choices to make as conflict develops.


If this turns out poorly, I'll be sad. No word on whether it will use the fact that space is three dimensional.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Quietman » Wed Jan 21, 2015 10:34 pm

Well, consider me interested!
IMO :P :wink: :P :wink: :P :wink:
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Quietman » Thu Sep 10, 2015 10:49 am



Well that certainly looks tasty...
IMO :P :wink: :P :wink: :P :wink:
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Mantis » Fri Mar 11, 2016 12:23 am



Looks like there's going to be a solid campaign for this.

Supposedly it's dropping some time this month.

Another trailer for flavour:

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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Quietman » Fri Mar 11, 2016 10:06 am

This will tide me over until Total War nicely I think.
IMO :P :wink: :P :wink: :P :wink:
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby STuG » Fri Mar 11, 2016 12:49 pm

Developer preview via 'Angry Joe'.

Interesting footage, the art style is spot on.


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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Quietman » Fri Apr 22, 2016 2:16 pm

So did anyone else pick this up? It's REALLY Warhammery, and very pretty to boot!
IMO :P :wink: :P :wink: :P :wink:
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Re: Warhammer 40k: Battlefleet Gothic: Armada

Postby Vykromod » Fri Apr 22, 2016 7:27 pm

I've been playing about with the MP/skirmish beta for the last few weeks. Just going to start the campaign tonight.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
Huh? -Monses


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