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Re: Divinity: Original Sin

PostPosted: Thu Aug 13, 2015 12:04 pm
by DjchunKfunK
The developers are heading back to Kickstarter for the sequel. It goes live on the 26th of August and one of the developers explains why they are turning to Kickstarter again.

http://www.lar.net/2015/08/12/returning-to-kickstarter/

I think I'll probably back it this time.

Re: Divinity: Original Sin

PostPosted: Thu Aug 13, 2015 12:22 pm
by Wrathbone
Still haven't finished Original Sin (waiting for the enhanced edition for a replay), but I'm also tempted to back this time.

Re: Divinity: Original Sin

PostPosted: Thu Aug 13, 2015 12:26 pm
by eVoL
Might be the first thing I back.

Re: Divinity: Original Sin

PostPosted: Thu Aug 13, 2015 6:31 pm
by Jez
Wrathbone wrote:Still haven't finished Original Sin (waiting for the enhanced edition for a replay), but I'm also tempted to back this time.


Same here. I liked what I played though (maybe 20 hours). Really must get back into it at some point. Would back a sequel if they pay attention to fans and what they thought worked and didn't.

Re: Divinity: Original Sin

PostPosted: Fri Aug 14, 2015 9:46 am
by Wrathbone
What it does best is combat, with all the intertwined systems. Its weakest area is characterisation and conversations, which impacts on the story. I can't say if it picks up later on as I've not finished it, but there didn't seem to be a huge amount in terms of decisions to make or a great deal of conversation options to choose. It's more of an action RPG than a fully fledged RPG. If that's what it was aiming for then fine, although I sigh a little when a game is described as an action RPG. Anyway, more talky-story-roleplayey-decisiony stuff is what I'm hoping they improve in the sequel.

Re: Divinity: Original Sin

PostPosted: Fri Aug 14, 2015 9:53 am
by eVoL
As long as they keep coop I'm happy.

Re: Divinity: Original Sin

PostPosted: Fri Aug 14, 2015 1:55 pm
by DjchunKfunK
Wrathbone wrote:What it does best is combat, with all the intertwined systems. Its weakest area is characterisation and conversations, which impacts on the story. I can't say if it picks up later on as I've not finished it, but there didn't seem to be a huge amount in terms of decisions to make or a great deal of conversation options to choose. It's more of an action RPG than a fully fledged RPG. If that's what it was aiming for then fine, although I sigh a little when a game is described as an action RPG. Anyway, more talky-story-roleplayey-decisiony stuff is what I'm hoping they improve in the sequel.


I wouldn't term it as more action orientated. There aren't a load of dialogue options, but there are various quests that can be tackled in different ways and I felt that the stuff they did do between the party members was decent, just maybe not up to the standards of others. I don't think it is a knock against the game that the story is linear. I don't need every RPG I play to be one that requires me to change the story via decisions. I think there is room for well told linear stories as well as decision making RPGs. Not all RPGs need to do both. They could do with getting better writers to pen the next story though, as this was one area I felt the game was lacking.

Re: Divinity: Original Sin

PostPosted: Wed Aug 26, 2015 8:45 pm
by DjchunKfunK
Kickstarter has gone live for the second game.

https://www.kickstarter.com/projects/la ... inal-sin-2

Re: Divinity: Original Sin

PostPosted: Thu Aug 27, 2015 1:16 am
by eVoL
He said 4 player and my heart sank a little but when he explained it it sounds really good.. if they can pull it off without it being annoying. I think I would prefer if the competitive questing was all talk and tricks and not backstabbing a Edwin when he's near death because that sounds annoying.

Will defo back this one. Only game I want more is Street Fighter.




Edit: Goal reached! :lol:

Re: Divinity: Original Sin

PostPosted: Thu Aug 27, 2015 7:06 am
by Sly Boots
It was touch and go for a minute there.

Re: Divinity: Original Sin

PostPosted: Thu Aug 27, 2015 7:25 am
by Lee
I think they reached the goal soon after it went up :lol:

Backed it myself for two copies :)

Re: Divinity: Original Sin

PostPosted: Fri Sep 25, 2015 2:28 pm
by Wrathbone
http://www.pcgamer.com/chris-avellone-t ... nal-sin-2/

Chris Avellone's on board for D:OS 2! :o

Re: Divinity: Original Sin

PostPosted: Sat Sep 26, 2015 11:17 am
by Edwin
Meh. Pillars of Eternity's story wasn't that good, KOTOR had a better story than KOTOR 2 and he was only the lead writer/designer for the Fallout New Vegas DLC which was only 50% good. If he was the person who decided Fallout New Vegas should make you choose to see all the fun bits then it doesn't bode well for Divinity games, which have a lot of silly bits in them.

Re: Divinity: Original Sin

PostPosted: Thu Oct 01, 2015 12:22 pm
by eVoL
A smidgen over 2mil so all stretch goals met. A little to close for them not to have helped it over themselves like all those goals were maybe just features ¬_________¬

Re: Divinity: Original Sin

PostPosted: Mon Oct 26, 2015 6:59 pm
by DjchunKfunK
Wow they have added voice to all the NPCs for the Enhanced Edition.