Dota 2

The strategy of playing ones role.
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DjchunKfunK
 
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Re: Dota 2

Postby DjchunKfunK » Tue May 17, 2016 12:05 pm

International Compendium has been announced.

http://www.dota2.com/international/battlepass

So I guess in total this will run for three month, that's going to be a lot of money Valve will be able to make from people. No wonder they don't bother with making games anymore when they can knock stuff like this out every few months with very little work needed and a big financial upside.
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eVoL
 
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Re: Dota 2

Postby eVoL » Sun Dec 11, 2016 9:42 am

http://www.dota2.com/700

7.00 at 5pm

Lots of salt no matter what happens at 5.01pm
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DjchunKfunK
 
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Re: Dota 2

Postby DjchunKfunK » Sun Dec 11, 2016 7:24 pm

Well the game just added an extra layer of complexity. Should shut up all the people whining on Reddit about the game dumbing down.
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eVoL
 
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Re: Dota 2

Postby eVoL » Mon Dec 12, 2016 2:13 pm

Healing towers, loads of defence buffs and super buffs at lv25. Long games ahoy. :/
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DjchunKfunK
 
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Re: Dota 2

Postby DjchunKfunK » Mon Dec 12, 2016 2:18 pm

It's also a very core favoured update. You might want to start picking at least four cores in games now with just the one pseudo support.
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eVoL
 
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Re: Dota 2

Postby eVoL » Mon Dec 12, 2016 2:37 pm

Backpack means wards for all.


Doesnt really seem like more complexity, just some totally unneeded stuff. Healing towers, bounty runes everywhere seem particularly rubbish. If the heal was an in base tower around the T4's that might be ok as a mild comeback mechanic but as is it kind of makes the suicide lane the happy fun place.

Its very strange.....
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DjchunKfunK
 
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Re: Dota 2

Postby DjchunKfunK » Mon Dec 12, 2016 2:38 pm

Well the extra skill stuff adds complexity. It's an extra thing to learn for your hero and makes it harder to read your opponents.
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