Project Godus - Molyneux Reinventing Populous

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Medicine Man
 
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Project Godus - Molyneux Reinventing Populous

Postby Medicine Man » Thu Nov 22, 2012 1:19 am

The next game from Molyneux's 22Cans studio is looking for that sweet, sweet Kickstarter dough...

http://www.kickstarter.com/projects/22c ... ject-godus

Everyone's favourite snake-oil salesman is after £450,000.

Well £449985. He got me. :D

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Re: Project Godus - Molyneux Reinventing Populous

Postby Lee » Thu Nov 22, 2012 1:23 am

Pass ¬_¬
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Re: Project Godus - Molyneux Reinventing Populous

Postby eVoL » Thu Nov 22, 2012 4:02 am

Hes going to make it an emotional tale about a god that befrends a dog, which gets frozen in carbonite. You then have to tap the carbonite till it breaks freeing the dog.
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Re: Project Godus - Molyneux Reinventing Populous

Postby Wrathbone » Thu Nov 22, 2012 6:55 am

I wish Curiosity would finish. I keep checking it every now and then and people are still diligently removing layer after layer. It should only have had one layer - the rest just seems pointless.
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Re: Project Godus - Molyneux Reinventing Populous

Postby Sly Boots » Thu Nov 22, 2012 7:26 am

But how long will we be waiting for Godus?
My face is tired.

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Re: Project Godus - Molyneux Reinventing Populous

Postby Lee » Thu Nov 22, 2012 7:45 am

You mean waiting for then finding something that is quite different than first told of?

A few years give or take :P
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Re: Project Godus - Molyneux Reinventing Populous

Postby Mantis » Thu Nov 22, 2012 1:19 pm

Not sure where I stand on this. People are raising the issue that there's absolutely no reason Molyneux would ever have to resort to crowd sourcing for a project because he's a millionaire who could secure investors in a heartbeat. This definitely strikes me as one of those trying to ride the Kickstarter wave just to take advantage of it when it doesn't really need to scenarios.

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Re: Project Godus - Molyneux Reinventing Populous

Postby DjchunKfunK » Thu Nov 22, 2012 2:27 pm

I suppose it depends how much money he has now, but as we don't really expect most developers to exclusively fund their games with their own money then it seems a bit harsh to expect Molyneux to do so. My guess we be that they have been self funded up till now and no doubt they will put more of their own money and outside investment into this new game and they are using Kickstarter to supplement that and perhaps see whether people want a game like this.

I don't really have any major issue with him using Kickstarter, especially as the joy of Kickstarter is that you can just ignore a project if you don't agree with it.
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Re: Project Godus - Molyneux Reinventing Populous

Postby Mantis » Thu Nov 22, 2012 3:21 pm

Good interview on RPS here, with Molyneux. Though sometimes I feel like he's talking in some form of cryptic code, privy only to himself. I am really fond of the guy though. Even if half his promises turn out to be total pap, it's undeniable how much he loves the industry.

He mentions that this big 22 Cans project is going to be his last big game because he expects that he's not going to live for much longer. To which someone in the comments posted:
The reason Molyneux is so certain of his impending death is that when the final cube in Curiosity is chipped away it will trigger the small explosive charge he’s had surgically implanted next to his heart. Thus, the person who strikes that final blow will know from that point on until the day they die that they killed him.

“Life changing,” indeed.

:lol: :lol: :lol:

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Re: Project Godus - Molyneux Reinventing Populous

Postby Subway Diet » Thu Nov 22, 2012 9:06 pm

Molyneux crying and talking about his impending death? Poor old bugger.

Saw that comment as well. Very well done. :lol:
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Re: Project Godus - Molyneux Reinventing Populous

Postby Edam » Fri Nov 23, 2012 2:13 pm

Whatever happened to that Dmitri game he was working on?

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Re: Project Godus - Molyneux Reinventing Populous

Postby Medicine Man » Fri Nov 23, 2012 2:26 pm

That was that Milo and Kate thing from E3 wasn't it?

Didn't it get canned a while back?

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Re: Project Godus - Molyneux Reinventing Populous

Postby Wrathbone » Sat Nov 24, 2012 7:40 am

He later claimed it was never meant to be an actual game, just a tech / concept demo. Never mind that the world's press were going mental over the potential of what Kinect (then Natal) would be able to do, largely based on that demo. #-o
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Re: Project Godus - Molyneux Reinventing Populous

Postby Lee » Sat Nov 24, 2012 4:26 pm

However, the game was not present at Microsoft's E3 press briefing the following year. Further confusion arose later in the month with a statement by Microsoft's Aaron Greenberg stating that the game was not a product they were planning to bring to market, but was more of an internal tech demo.[8] This was later refuted by Molyneux who stated that he would reveal a more advanced version of Milo during his TEDGlobal talk in Oxford in July 2010. Molyneux went on to hint at difficulties in getting Microsoft to see Milo as a full game. Molyneux said "The biggest challenge for us is convincing people (Microsoft) what we're doing is actually going to work, is going to reach a new audience, is going to be an idea that people love."[9] At the TED conference in Oxford in July 2010, more footage was shown.


In September 2010, Eurogamer ran a story, citing an unnamed source, stating that work on Milo had been halted, and that the Milo tech would be used in a "Fable themed Kinect game".[11] This story was seemingly backed up by Microsoft's Alex Kipman in a November 2010 interview with Gamesindustry.biz, declaring that Project Milo "was never a product" and "was never announced as a game".


From here


I think Microsoft knew better to downplay it than with Peter over selling it :P
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Re: Project Godus - Molyneux Reinventing Populous

Postby Medicine Man » Tue Nov 27, 2012 2:04 am


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