Star Citizen

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Me
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Star Citizen

Postby Me » Wed Oct 10, 2012 9:57 pm



Awesome. From the creator of wing commander and freelancer.

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Gibby
 
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Re: Star Citizen

Postby Gibby » Wed Oct 10, 2012 10:09 pm

Day 1 purchase. Out of principle.

Also, it looks really fucking good. Bring back the Space Sim!

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Re: Star Citizen

Postby Quietman » Wed Oct 10, 2012 10:19 pm

It does seem to be undergoing something of a resurgence of late :D
IMO :P :wink: :P :wink: :P :wink:
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Re: Star Citizen

Postby Raid » Thu Oct 11, 2012 7:05 am

Good though it looks, I'm still kinda wary. So long as it has all of the old systems like subsystem targeting, power management, that sort of stuff, I'll welcome it with open arms.

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Re: Star Citizen

Postby DjchunKfunK » Thu Oct 11, 2012 9:26 am

RPS have written up a kind of preview on their site.

http://www.rockpapershotgun.com/2012/10 ... n-preview/

It sounds pretty amazing if they can get all those features in, but as with most games I'm sure that some things will have to get dropped due to time and resources. However the base game behind it all still sounds pretty great and watching the video has made me want to dig out Freelancer.

Chris Roberts has also announced that they are looking to raise £2m through crowdfunding. It wont be Kickstarter, instead they are doing their own pledge type tiers on their website. 24 Euros will get you access to the alpha, beta and a copy of the game on release.

You can find all the pledge tiers here
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Raid
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Re: Star Citizen

Postby Raid » Thu Oct 11, 2012 11:57 am

It sounds amazing, but as said in the article, it's at least two years away, and there's the "molyneux gap" (incidentally, I love that term and want it to become a standard for features lost during development) to be wary of.

The prospect of Oculus Rift support fills me with glee too, assuming that it's a viable consumer product by the time this is released.

And just a word on space sims in general; it seems rather odd that these things dropped out of fashion; alright, players realistically needed a joystick to play, which increases the investment for new players, but I would have thought it would be a genre that doesn't require the masses of man hours that something like Crysis take to produce, and thus be less expensive to develop. Think about it; there's not much in the way of extensive maps to design, ships are mostly static objects with a few animations, and then you have what is basically a skybox. Add some weapon and special effects, and that's all you're rendering. Not only will production costs be lower, but the hardware requirements will be lower too. alright, if the audience isn't there, then it's all for nought, but surely it can't be as niche a genre as the lack of new titles suggests.

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Me
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Re: Star Citizen

Postby Me » Thu Oct 11, 2012 12:35 pm

I think the issue with space sims is the lack of space fighterey TV shows and films anymore, its fallen out of fashion for now.

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Edwin
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Re: Star Citizen

Postby Edwin » Thu Oct 11, 2012 2:43 pm

Its an MMO :(
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Re: Star Citizen

Postby Gibby » Thu Oct 11, 2012 4:13 pm

If it is, it can get fucked.

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Raid
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Re: Star Citizen

Postby Raid » Thu Oct 11, 2012 4:30 pm

No it isn't, it even says in the article that you can host your own servers. It'll have a single player element called Squadron 42.

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Re: Star Citizen

Postby Edwin » Thu Oct 11, 2012 5:51 pm

You can have your own servers, but there is going to be a persistent online galaxy and a pay-to-win shop. Its an MMO with single player tacked on.
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Re: Star Citizen

Postby Raid » Thu Oct 11, 2012 5:53 pm

Meh. Even if it is an MMO, I'll be delighted so long as the 'pay to win' thing isn't too bad. I always wanted to play Microsoft's Allegiance when it was released a decade or so ago, but didn't have an internet connection or a credit card at the time.

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Lee
 
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Re: Star Citizen

Postby Lee » Sat Oct 13, 2012 10:33 pm

I'm still interested in this and as long as you being the host there's not shortcomings compared to be online.


I think Me is right about it being out of fashion now and that's why we get nothing. All sci-fi films bar a few is with soldiers or on planets and hardly any space in them let alone any battles in them. Star wars films (originals) made the games very popular due to the climatic scenes involving many types of space craft and lengthy battles in space with the trench run being a favourite. Sucks though as space games will always be in demand by those touched by the past great titles :(
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Re: Star Citizen

Postby Edam » Fri Oct 19, 2012 2:58 pm

Ahh, shame it's MMO. Why can't we just get Freelancer 2!

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Medicine Man
 
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Re: Star Citizen

Postby Medicine Man » Fri Oct 19, 2012 3:58 pm

On Kickstarter now after their custom crowdfunding site collapsed due to traffic...

http://www.kickstarter.com/projects/cig/star-citizen

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