It sounds amazing, but as said in the article, it's at least two years away, and there's the "molyneux gap" (incidentally, I love that term and want it to become a standard for features lost during development) to be wary of.
The prospect of Oculus Rift support fills me with glee too, assuming that it's a viable consumer product by the time this is released.
And just a word on space sims in general; it seems rather odd that these things dropped out of fashion; alright, players realistically needed a joystick to play, which increases the investment for new players, but I would have thought it would be a genre that doesn't require the masses of man hours that something like Crysis take to produce, and thus be less expensive to develop. Think about it; there's not much in the way of extensive maps to design, ships are mostly static objects with a few animations, and then you have what is basically a skybox. Add some weapon and special effects, and that's all you're rendering. Not only will production costs be lower, but the hardware requirements will be lower too. alright, if the audience isn't there, then it's all for nought, but surely it can't be as niche a genre as the lack of new titles suggests.