Clang - Sword Fighting Simulator

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Quietman
 
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Re: Clang - Sword Fighting Simulator

Postby Quietman » Wed Jul 11, 2012 11:43 am

Hence why I point to the Playstation Move, which is rather accurate, but not accurate enough to to all the fancy fiddley diddley bits they would want to properly recreate authentic swordfighting.
IMO :P :wink: :P :wink: :P :wink:
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Me
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Re: Clang - Sword Fighting Simulator

Postby Me » Wed Jul 11, 2012 12:11 pm

They believe it is and they've made the software that proves to them it's good enough. I'm pretty sure they've got high standards of what they expect the hardware to due in terms of accurate sword fighting since they spend all day fighting with real swords.

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Quietman
 
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Re: Clang - Sword Fighting Simulator

Postby Quietman » Wed Jul 11, 2012 12:15 pm

All I'm saying is I'll believe it when I see it, but I'm skeptical.
IMO :P :wink: :P :wink: :P :wink:
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DjchunKfunK
 
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Re: Clang - Sword Fighting Simulator

Postby DjchunKfunK » Fri Sep 19, 2014 7:58 am

The game has been cancelled as the developer ran out of money and couldn't find a publisher to help fund the deal. So another well funded Kickstarter game bites the dust.
Check out my new gaming blog Player State. Updated every Wednesday.

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Edwin
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Re: Clang - Sword Fighting Simulator

Postby Edwin » Fri Sep 19, 2014 8:05 am

Does that mean they should give back all the kickstarter money?
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DjchunKfunK
 
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Re: Clang - Sword Fighting Simulator

Postby DjchunKfunK » Fri Sep 19, 2014 8:11 am

Nope, because Kickstarter doesn't work like that.
Check out my new gaming blog Player State. Updated every Wednesday.

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