Snowy wrote:Questing is not without one major issue though – most of the world is not instanced to you/your group. I imagine that as the game gets older this will be less of an issue, but currently it is a huge immersion breaker – allow me to explain: You have been given a quest to do something which will generally be pretty significant to the area concerned. You follow the initial steps, and the story opens up to you. You know what you need to do and why. For the sake of argument you have to enter a tomb and kill the necromancer that is threatening the town with an undead army, and take the source of his power from a chest. You follow a couple more quest steps to get said tomb opened, and step inside… An empty corridor stretches ahead of you – normally there would be some resistance, but the swarm of other players on exactly the same quest have already killed them. You walk through the empty tomb and emerge into a large chamber just in time to see the necromancer fall to the blows of the 10 other players in there, walk up to the now unguarded chest, take the item and walk out. Quest complete, the townsfolk cheer you for your heroic deed of…going for a short walk then picking something up.
Snowy wrote:And for the console market which isn't exactly awash with MMOs, it might be a hit, who knows.
Wrathbone wrote:Had a quick go the other night - the combat has improved slightly since the beta and there's now controller support, which helps with it feeling less like an MMO. It's not terrible in general, it's just not particularly good. The real test will be whether I get any longevity out of it.
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