The Elder Scrolls Online - Morrowind announced

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The Elder Scrolls Online - Morrowind announced

Postby Medicine Man » Thu May 03, 2012 4:17 pm

Bethesda has announced The Elder Scrolls Online, an MMOG set in the same universe as Daggerfall, Morrowind, Oblivion and Skyrim...

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http://www.gameinformer.com/b/features/ ... nline.aspx

The Elder Scrolls Online is set a thousand years before the events of Skyrim, when Daedric prince Molag Bal attempts to pull the entirety of Tamriel into his demonic realm.

Game director Matt Firor said: "It will be extremely rewarding to finally unveil what we have been developing the last several years. The entire team is committed to creating the best MMOG ever made - and one that is worthy of The Elder Scrolls franchise."

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Bev » Thu May 03, 2012 4:28 pm

Hmm
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Sly Boots » Thu May 03, 2012 4:43 pm

Just what the world needs, another Mumorperger.
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Solitaire » Thu May 03, 2012 5:09 pm

Hmm indeed. And who the hell still calls it a MacIntosh?
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Zael » Thu May 03, 2012 5:15 pm

Genuinely excited about this. Could be amazing if they don't go down the well trodden EQ/WoW road.
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Medicine Man » Thu May 03, 2012 5:21 pm

Ex-Dark Age of Camelot dude if that helps.

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Prey » Thu May 03, 2012 5:35 pm

So is that a good or bad thing?
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby eVoL » Thu May 03, 2012 5:57 pm

Should have done TES coop first.
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Zael » Thu May 03, 2012 6:03 pm

Prey wrote:So is that a good or bad thing?

DAoC was amazing. But I'd like an Elder Scrolls MMO to be a very different beast.
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Jez » Thu May 03, 2012 7:00 pm

Think it'll need to be in order to stand away from the glut of similar mmo's.

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Raid » Thu May 03, 2012 8:32 pm

So what's the betting it's another target / hotbar-style MMO rather than Oblivion and Skyrim's FPS style combat?

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Mantis » Thu May 03, 2012 8:53 pm

I hope not, having a different combat scheme would be one of the major draws to an Eldar Scrolls MMO. I find it hard to believe that people actually like the lore in those games, it's all so bland.

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Edwin » Thu May 03, 2012 11:42 pm

The lore is pretty dull, but then I didn't read any of the books in Oblivion/Skyrim. First-person sword fights sound fun though, however the real problem is that MMOs generally need to work properly out of the box and this is a Bethesda game.
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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Wrathbone » Fri May 04, 2012 6:43 am

The Elder Scrolls lore is extraordinary, and to hear people call it dull is really saddening.

For the MMO, it should certainly keep the same sort of interface and viewpoint. The last thing we need is another quickbar buff-fest... eeuuugrhh. :? Also if they're doing all of Tamriel - no small feat - I'll be interested to see how similar the landscapes of Vvardenfell, Cyrodiil and Skyrim are to the previous games.

Edit - IGN reporting that it's third person with skills activated from a hotbar. :x :x :x

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Re: The Elder Scrolls Online - A MMOG Unsurprisingly Enough

Postby Snowy » Fri May 04, 2012 7:23 am

Wrathbone wrote:The Elder Scrolls lore is extraordinary, and to hear people call it dull is really saddening.

For the MMO, it should certainly keep the same sort of interface and viewpoint. The last thing we need is another quickbar buff-fest... eeuuugrhh. :? Also if they're doing all of Tamriel - no small feat - I'll be interested to see how similar the landscapes of Vvardenfell, Cyrodiil and Skyrim are to the previous games.

Edit - IGN reporting that it's third person with skills activated from a hotbar. :x :x :x

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The Elder Scrolls lore is uninspired trite high fantasy imo.

But that aside, when will the devs learn? Since WoW, nobody has even vaguely tried to do anything new, and all have fundamentally failed to deliver (with the exception of LOTRO which has carved itself a niche purely on the fact that it is unutterably huge, captures the feel of Tolkien's world perfectly, and continues to do well in its F2P format). Age of Conan, Warhammer Online, SWTOR, Aion and others have all used the selfsame tedious fucking approach as WoW and, unsurprisingly, have failed to reach the standard set by Blizzard.

Someone needs to have the balls to innovate. MMOs need not all be cut from the same cloth. Planetside showed that you can do FPS combat in a MMO world, and nobody (other than SOE with Planetside 2) have tried to do anything like it since - why the fuck not? I honestly think that devs look at the mighty piles of lucre that Blizz amass with WoW and get blinded by it. Also too many listen to the core of WoW die-hards that populate every MMO and demand that all games must be built the same way. Must have quest trackers, instance finders, PvP battlegrounds, skill trees, reputation grind, blah blah blah - and then are unsurprised when the majority of gamers who decide to take a punt find the experience no different from WoW, just less polished.

It is going to take someone actually having the balls to break the mold to be the next successful MMO - and this sounds like it aint gonna be it.

Wake up Bethesda - EA failed with an IP as strong as Star Wars (not that it is set in the proper SW universe) when they aped WoW, what makes you think that your far less known backstory will be enough?
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