Legend Of Grimrock 2 - The Sequel to the First One

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Lee
 
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Legend Of Grimrock 2 - The Sequel to the First One

Postby Lee » Sun Apr 15, 2012 12:05 pm

About time we had a thread on this me thinks eh :wink:

Righty if you don't know what the game is, it's a old school dungeon crawler that means. Tile based movements forward/back/turn left/turn right and strafe and mostly controlled by the mouse for actions like attacking, no key binds here. Holding down right mouse button lets you move your view in a fixed 180°.
you begin with a party of four that you can customise at the start or select a default of two fighters, one rogue and the mage inside a dungeon with a choice "Do you stay and perish or do you escape the cell". And so begins your adventure through the dark and dimly light dungeon.

Each party member has there own way of fighting and you can choose just how to improve them through a range of skills as you level up. There is a need to eat food during your time in the game or your member may become starved and with this brings it's own little problem. You don't die but you won't receive and health regeneration or energy/magic so it's a nice little mechanic to keep you on your toes. There is also alchemy in the game and like the older games you don't consume the flasks there made in so as long as you have the ingredients you can keep using the same flask over and over again.

Combat is handle by right clicking on the member's portrait (in the bottom right side of the screen) hand that contain's the weapon and depending on the weapon will strike forward. Things like bows/crossbow and throwing weapons have fairly good range but will drop in flight but you won't be able to see anything unless in a very long light area so that's never a real problem. The Mage in the other hand has a rune system which depending on what one or one's you select before casting the spell changes the spell to a different type. All the above makes combat pretty damn scary at times when dealing with tougher or more than one mob
Spoiler: show
I fucking hate the spiders so much in the game and that shock firing flapping bat thing!
I won't say what you may end up seeing as I don't think I have seen them and it kinda spoils when you do see them.

The game involves very heavily on the old school puzzles of push switch, pull lever, pressure plates, teleporters, and a bit of trial and error. Handily there is some scrolls you can find that may guide you in the right direction of what to do but don't count on that happening a lot. The puzzles themselves can be devilishly hard or maybe that's just my brain reaching it's limits with them but I am at level 6 which isn't that far in :oops: Some you quickly solve or after a try or two get it in the end.

The sounds and music in the game is very well done and really helps create the ambience. The Graphics are also well done with the lighting creating long dark shadows and goes very dark when you have no access to a torch. Oh and they burn out after some time in your hands so keep plenty of them but I did notice that if you put a nearly burnt out one into the wall holders the light will burn indefinitely if slightly less bright.

Go buy the game at either Steam for £10.79 or from GOG.com for $10.49

I will show a picture of the later levels and two of the mobs but shall see if the spoiler tags works on that as well :P

Spoiler: show
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Yes I got into a lot of trouble there
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Sly Boots
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Re: Legend Of Grimrock.

Postby Sly Boots » Sun Apr 15, 2012 2:16 pm

Eep.

I'm just about to descend to level 5 (of 10, it seems, having looked it up - though there are plans to extend this further), so not as far in as you.

It's good fun. There was one puzzle on level 4 I needed to look up a walkthrough to solve (people will know it when they get there), but other than that a bit of trial and error seems to solve most things.

What party config are people using?

I went with two fighters on the front row - one human, who is specialising with sword and armour, and a minotaur who is basically a sack of hitpoints who hits things hard. Back row I have a lizardman rogue who is now specialising with bow, and a insectman mage who is trying a bit of every school.

On the mage, I would thoroughly recommend starting with at least two points in fire. I didn't, and he couldn't level up for ages as he had no offensive capability. I ended up dragging him to the front to bat at things with a torch, before relegating him to the back again to heal, in order to get him to level 2 and get the ability to actually cast a spell.
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Re: Legend Of Grimrock.

Postby Vykromod » Sun Apr 15, 2012 5:03 pm

Other things keep coming up and I haven't had much time to play this despite really enjoying what I did get through on Tuesday. Basically, I've taken the default party through Level 1 successfully and want to use a customised group now that I understand the game.

Anyone got any advice? I've run a few experiments and I'm pretty sure that a two-fighter front line is the way to go, backed up by a rogue and a wizard. I'm really looking for fine details. Traits, mostly. Trying to figure out which ones are worth taking.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
Huh? -Monses

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Re: Legend Of Grimrock.

Postby Sly Boots » Sun Apr 15, 2012 6:28 pm

Depends on their class and race, and what build you're going for, I would say. For my minotaur fighter I took the traits to make him tougher and more aggressive (called, imaginatively Tough and Aggressive). For my human 'knight' type fighter, I went for Skilled (to put extra points into armour and sword skill at the start) and Athletic.

Lizard rogue, I went for Agile and Evasive to make him harder to hit, and insect wizard did stuff to boost his spell chucking, Aura and Strong Mind.

I was tempted to take the minotaur racial trait that boost combat ability when you collect skulls, but I have yet to find one. Not sure if you only find them if you select the trait, though.
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Re: Legend Of Grimrock.

Postby Vykromod » Sun Apr 15, 2012 6:42 pm

Fair enough. Gut instincts it is then.

I know someone who has a headhuntin minotaur and claimed to be carrying two skulls a few days back. Apparently it's hugely worthwhile. No idea how far in he's got or if, as you suggest, you need the trait before they show up.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
Huh? -Monses

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Re: Legend Of Grimrock.

Postby Sly Boots » Sun Apr 15, 2012 6:55 pm

If that were to be confirmed, then I would definitely pick it on a replay. My minotaur fighter is less than impressive. He has high hitpoints, but he takes more damage because his evasion score is so low. He also has by far the longest cooldown period on his melee attack (so he's now actually levelling the slowest of the four), and seems to miss more often - perhaps due to meh agility?

I can't remember if agility is linked to hit accuracy, but if it is then I would recommend it for the fighters as well as the rogue, it's frustrating to miss so often and then have a long cooldown period. My armoured knight character is pretty cool, though.
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Re: Legend Of Grimrock.

Postby Vykromod » Sun Apr 15, 2012 7:06 pm

I think it is. I wasn't too impressed with the default party's minotaur because of his low hit rate.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
Huh? -Monses

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Re: Legend Of Grimrock.

Postby Me » Sun Apr 15, 2012 11:16 pm

I'm done on level 7 now, killed the troll. Key thing with the harder enemies is to keep moving and strafing them where possible. I'm not convinced by the thief, mines only just started to become useful now I've found a bow, had to dump loads of point in assassination so she could stab at people with a spear from the back row. The first level Ice attack is pretty useful, its ranged and goes right through several baddies.

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Lee
 
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Re: Legend Of Grimrock.

Postby Lee » Mon Apr 16, 2012 1:11 am

I found a crossbow in a secret area somewhere in the first few levels and give it to her *default rogue that is* and she's been awesome along with the mage for getting in range attacks. Now if there was some way to turn the bolts back into either poisoned ones or maybe fire I'd be happy. Conrad also has a spiffy Flaming sword that did have a few charges to cast fireballs but no idea how to recharge it of yet. The pleasure from just experimenting and exploring has been really good so far :)

If they get the mod tools out for the game, I may even try my hand at it for once and see how it goes.
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Re: Legend Of Grimrock.

Postby Rusty » Mon Apr 16, 2012 7:28 pm

Me wrote:I'm not convinced by the thief, mines only just started to become useful now I've found a bow, had to dump loads of point in assassination so she could stab at people with a spear from the back row.

The spear works from the back row anyway. I equipped my rogue and mage with them so they could be more useful in general melee.
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Re: Legend Of Grimrock.

Postby Me » Tue Apr 17, 2012 10:17 am

Arh, well that was a waste of 12 skill points.

On the 8th level now and some flying fire things are eating me for breakfast. There must be more than 10 levels, I've got no one with more than 16 skill points in any one skill yet.

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Re: Legend Of Grimrock.

Postby Sly Boots » Tue Apr 17, 2012 11:35 am

I was wondering about that as well. Apparently more are on the way, and hopefully you'll be able to take your party into user-made dungeons as well.
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Lee
 
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Re: Legend Of Grimrock.

Postby Lee » Thu Apr 19, 2012 7:49 pm

And completed! Good fun right till the end and god I hope there's more to come now as I am hungry for more!
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Re: Legend Of Grimrock.

Postby Scrappy » Fri Apr 20, 2012 8:19 am

Don't worry Lee! It's a coming.

User made stuff as well :D

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Re: Legend Of Grimrock.

Postby Sly Boots » Fri Apr 20, 2012 8:38 am

I'm only on level 8 at the moment, playing it in shortish bursts to keep it fresh. Taken down a couple of ogres now, pretty tough fights but I like that most monsters you face have some kind of exploit you can use to make it easier for yourself.
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