Dungeon Siege III

The strategy of playing ones role.
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Zael
 
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Re: Dungeon Siege III

Postby Zael » Mon May 14, 2012 1:38 pm

My housemate and I played it through on hardcore and really enjoyed it. With the difficulty set right up, boss fights became really good fun. They kind of work out like bosses in Wow, with phases, and set moves that you have to look out for. Really set it apart from Diablo for me, and it would definitely set it apart from KoA I'd imagine, Katarn.
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katarn
 
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Re: Dungeon Siege III

Postby katarn » Mon May 14, 2012 9:06 pm

Although I'm not convinced with the combat, I'm enjoying it. Have my first companion now and exploring a creepy haunted Manor.

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katarn
 
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Re: Dungeon Siege III

Postby katarn » Fri May 18, 2012 2:52 pm

I'm becoming more and more impressed with the graphics and general feel of the game. It's very stripped down, and I often wish I could do more and have members of a party to control (which was always the Dungeon Siege 'thing') but it's a nifty little game.

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Prey
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Re: Dungeon Siege III

Postby Prey » Sat May 03, 2014 12:11 pm

*Bump*

I'm not ashamed to say that I'm actually enjoying this far more than I ever did Diablo III.

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Zael
 
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Re: Dungeon Siege III

Postby Zael » Sat May 03, 2014 2:41 pm

Some of the boss fights are really well designed. It's also a great example of how Obsidian can do a well polished game when they're given the time.
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Prey
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Re: Dungeon Siege III

Postby Prey » Sat May 03, 2014 4:24 pm

Speaking of which I've just reached the Hall of Heroes and Drakomir. This is going to be pretty tough even at Level 12.

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Prey
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Re: Dungeon Siege III

Postby Prey » Sat May 03, 2014 7:42 pm

Royally kicked his arse and continued my journey into the Swamp area after collecting all three relics and delivering them to the relic hunter outside. Got myself a fantastic new sword named The FoeCleaver in the process which deals with mobs extremely well as my character is now at 100 armour and 100 DPS.

Now played 10 hours of the game already. Obsidian made a decent little RPG I must admit.

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Quietman
 
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Re: Dungeon Siege III

Postby Quietman » Mon May 05, 2014 8:37 am

It's ok, but it's no Dungeon Siege 2.
IMO :P :wink: :P :wink: :P :wink:
Dean Learner: I said the fuck you don't do wet wipes.

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Subway Diet
 
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Re: Dungeon Siege III

Postby Subway Diet » Mon May 05, 2014 11:31 am

I've banged on about this before, but my all important requirement for any modern 3D ARPG: Physics!
In a post-Titan Quest world, it's inexcusable not to have guys and bits of the environment getting knocked about the screen when you land a mighty blow and/or spell.

Canned death animations were the stupid reason why I never bothered with Path of Exile or Torchlight. :P
End of an Era

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