Guild Wars 2

The strategy of playing ones role.
User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Mon Mar 30, 2015 7:19 pm

Figured that as long as I'm on here I might as well do a brief news roundup on GW2.

I participated in the recent beta test for Heart of Thorns - it was a pretty compact test (and from their pov a stress test) but it gives a flavour of what they're doing. Mechanics complexity currently follows a lot of the groundwork they've done in Dry Top and Silverwastes, with map wide event chains that all build up to a main event, and the area we trialled will have a similar mechanic, whereby the pact build defence events during the day and then have to survive the night.

There were loads of people on during the test so hard to tell the impact of the Revenant class due to scaling, but first impressions were interesting - the class has "legends" mechanic where you pick two GW legends that you can alternate between and whose abilities you can use - the test was restricted to Jalis and Mallyx (for those who know gw1). It's a pretty unique class design and feels very different to the other classes - similar to many others I'm expecting it to be easy to get into, but with plenty of depth to become a grandmaster, and I can already see it being bloody popular in pvp. It'll shake things up a tad.

The area also had one of the new "adventures" that will exist throughout the world - these take the form of mini challenges - the one we had access to was a timed challenge with bronze, silver and gold ranks awarding the new "mastery" currency.

In other news - loads of media snippets throughout, but most of it, as always, on the website:

Information on Crafting Precursors (so no more RNG for Legendaries YAY). As a side note, WvW is no longer required for the world exploration ingredient either! That's live now!

Information on the new WvW borderland. This will replace the existing borderlands when it launches, and both sets of borderlands will probably rotate over time. This map is intended to change the balance of offence and defence, and the fastest paths will be blocked if you don't hold locations. Some interesting buff mechanics exist too!




A recent patch introduced a number of camera changes which allow for much broader FoV and even first person views - so play GW like you play ESO if that's your thing!

Overview of the Revenant Class!

The new PVP arena type - Stronghold!

Masteries - GW2's new progression system

More information on the PVE environments in HoT!




I'm sure there's more out there, but hope that's of interest to someone! 8)
Fire! Fire! Fiiiiiiiire!
Image

User avatar
Medicine Man
 
Posts: 9818
Joined: Wed Feb 14, 2007 9:21 pm
Location: Under the stairs

Re: Guild Wars 2

Postby Medicine Man » Wed Jun 17, 2015 10:33 am

Heart of Thorns expansion...


User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Wed Jun 17, 2015 7:13 pm

Pre-purchase is available, but I'm not entirely happy with the format.

The entry level option doesn't even include a character slot for the new class, which seems a basic to me for an expansion introducing new classes. That means that players wanting to try the new class need to fork over an extra £8.50 on gems for a slot, or liquidate in game savings to be able to play the class. That's just bad practice, and a slap to the existing client base.

Especially when the bundle includes the core GW2 game, which every existing player already has.

Really should have been: Option 1: Core and Expansion, Option 2: Expansion and Character Slot, and then the bonus editions.
Fire! Fire! Fiiiiiiiire!
Image

User avatar
Vykromod
 
Posts: 2919
Joined: Sat Dec 20, 2003 1:50 pm
Location: Deliani

Re: Guild Wars 2

Postby Vykromod » Tue Jun 23, 2015 11:35 pm

elgaucho wrote:The entry level option doesn't even include a character slot for the new class, which seems a basic to me for an expansion introducing new classes.


Some relevant news I just stumbled into. The important bit's the first section. If you've had the game since before the expansion was announced and pre-purchase it then there's a free character slot for you.
Lo, let be it, for now when Tuesday then cometh with not again, be it another less more it be. Be faith giveth whence came me unto, yet not needeth for unto me, for yet be learn to be. -Zinglon
Huh? -Monses

User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Wed Jun 24, 2015 4:30 pm

Yes indeed.... +1 for community power changing minds.

As soon as that post came up I pre-purchased the ultimate edition of the expansion - it was always the one I was going for, but I no longer need to be a conscientious objector!

Also - yesterday was a big pre-expansion patch. The new trait design for each of the existing classes is now in, and the PVE / PVP / WVW meta is now entirely up for grabs again.

Conditions are stupidly overpowered with caps up to 1500 stacks for each condi type, and ANet have already stated that further balancing will be required, but it opens some interesting possibilities.

The new LA is also a very pretty place - interesting to see the huge transformation from its original design!

Fire! Fire! Fiiiiiiiire!
Image

User avatar
Raid
Duke of Preys-World
 
Posts: 24788
Joined: Wed Oct 08, 2003 5:48 pm
Location: Ding!

Re: Guild Wars 2

Postby Raid » Sun Aug 30, 2015 9:57 am

So as of this morning, the base game is now completely free. They're still charging for the expansion, but it sounds like all of the original content is there with no restrictions (other than a few minor things to prevent abuse and gold farming). Given that I was strongly considering buying it recently, this is a good thing.

User avatar
Rusty
 
Posts: 1476
Joined: Sun Oct 26, 2003 1:36 pm
Location: Plymouth,Devon

Re: Guild Wars 2

Postby Rusty » Sun Aug 30, 2015 4:42 pm

This is a good thing as it means my son can now play his own account rather than tying up mine all the time.
Image

User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Mon Aug 31, 2015 12:32 pm

The F2P model they've adopted seems generous enough to give players a really good taste, without giving everything away. There's still some solid benefits to buying the game if players enjoy it. And, tbh, with the base package now including the expansion that's about to come out, I think that's a pretty good deal for anyone wanting to jump on board.

Speaking of the expansion, launch date confirmed for October 23rd!! :D

Oh, and they've finally decided to incorporate some Raid content into the game, with 10-man raids to be released a few weeks after launch:



Should be interesting to see how they decide to incorporate the challenges in a game with no classic trinity.

Most of the Elite specialisations have now been revealed, and I have to say that the Reaper (Necro) specialisation is huge fun. I'm also looking forward to trying the new thief Specialisation, Daredevil, in next weekend's beta test. Might also give the Warrior Berserker specialisation a go!
Fire! Fire! Fiiiiiiiire!
Image

User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Mon Oct 26, 2015 12:25 pm

I have to say, I'm always a little sad that I'm one of the few who posts in this thread - I fee like the perennial spammer, or maybe some kind of game promoter for GW2.

That said, I can't hold back on sharing some very early impressions of Heart of Thorns.


In a nutshell - it's a visual spectacle! The environments are so lush and alive and full of detail that the new areas are a joy to play. The soundtrack is immersive and beautiful and subtle and emotive all at the same time. (check it out for yourself on Soundcloud). I thought that the whole verticality of the maps was going to be a gimmick, and that they would end up mostly being one map with an underground / overground area.... but no! We're talking GIGANTIC chasms, Cloudswept Tree Canopies, Tree Trunks as wide as Rata Sum, updraft breezes for gliding up to higher levels, bouncing mushrooms that send you every which way, and all you can do the whole time is to just marvel at the scale. It's a tapestry that should be visited by anyone with an appreciation of art or even level design.

I'm loving gliding down canyons looking for hidden crevices near the bedrock and my imminent doom. Finding those skill points that I need to unlock my specialisation in PVE is a challenge, and one that I welcome! I'm motivated, and with that comes a desire to explore! Gliding down until you see an ancient entrance deep in the bedrock, far below the last landable platform you saw is exhilarating, and finding out it's how you get to your guild hall is a fun sense of discovery!

I haven't tried the new Elite specialisations yet - I'm just happily exploring the game and contributing to the capture of our new Guild Hall (more on that in a sec!).

I've fought a few against a few new builds in PVP - Reapers and Daredevil's have a lot of evades when played properly, reapers aren't as strong as I thought, but everything in general is up for grabs right now! It's interesting!.

The new World Vs World borderlands are astonishing in their beauty.... Huge swathes of land as far as the eye can see, ravines and cliffs and an oasis in the middle - lots of choke points to encourage ambushes and lots of paths to allow small infiltration parties to navigate around zergs - so much possibility that I truly hope is realised into some fun gameplay. A giant laser in the middle is an opportunity to weaken every structure and let the match be rebalanced by an opportunistic server!

Guild Halls are actually a major thing in this - they represent a whole map unto themselves! I mean that they're HUGE! AND they are pretty expensive to upgrade, even for a big guild! TCS is a big guild with lots of gold and assets between its members, but It'll be weeks or even months before we have everything done - I can't wait to compare what they look like then compared to the ruins we've just moved into. :D

Fractal redesigns are pretty interesting so far - no more do 4 instances at once - each level is one instance now, AND no RNG for Fractal Weapons! - earn the currency, buy the one you want! (as long as you've done F50)

There are plenty of bugs. Some not insignificant stability issues causing client crashes, some people getting stuck in story instances,etc etc. But as a whole the launch was seamless. Up when it said it would be, and very very playable.

There are moaners too. Mostly the entitled folk who feel they should be able to experience all the content on day one, and raging that they have to play the content to unlock skills to explore other areas. it'll be a moot point in three weeks, so why they are raging now is unclear to me. Ignore them if you see them.

Guild Wars 2 is about playing and experiencing the game. In so doing, you unlock what you want just as a matter of course - it should be an almost seamless transition. Yes, these early Masteries represent some level of grind, but we're talking a handful of hours on the grander scale.

I'm actually overwhelmed by the amount of content at the moment, as Halloween is also on, and I do enjoy the mini games that represent it!

I'll try and post some screenshots later!

I'd love to know who's actually playing and their thoughts too!

Recent Infographic:

Image
Fire! Fire! Fiiiiiiiire!
Image

User avatar
gpa-gone-west
 
Posts: 2950
Joined: Wed Oct 08, 2003 10:38 am

Re: Guild Wars 2

Postby gpa-gone-west » Mon Oct 26, 2015 2:14 pm

I played the first Guild Wars and all the expansions and loved it. But no matter how hard I tried, I couldn't get into this. Don't know why. There was nothing wrong with it, I just didn't like how it played compared to the first.
Fate whispers to the warrior "You cannot withstand the storm"

The warrior whispers back "I am the storm"

User avatar
Sly Boots
MILF
 
Posts: 12484
Joined: Tue Jun 16, 2009 9:53 pm

Re: Guild Wars 2

Postby Sly Boots » Mon Oct 26, 2015 2:24 pm

Played this for an obscene amount of time really over it's first couple of years, think I burned out on it in honesty. I got back into it a bit about a month back when my dad started playing - it was fun showing him the ropes while I levelled a new char. But as soon as I hit 80 again I just had had enough of it, really.
My face is tired.

User avatar
elgaucho
 
Posts: 2663
Joined: Tue Oct 14, 2003 11:34 pm
Location: Ground Zero

Re: Guild Wars 2

Postby elgaucho » Sun Aug 06, 2017 3:45 pm

5 years since it's launch, and Guild Wars 2 announced it's second expansion this week, which will be taking players to Elona!




I don't think the announcement itself was particularly earth shattering, although i am impressed in how quickly this follows from the last living story chapters, and the fact that they're ready to go with more living story within a month or two of launch. That's a lot of content at a solid pace that they've been dropping!

And the quality of content this year, from Raids, to new Dungeon (Fractal) encounters, long term goals for WvW and PVP seasons are all good for the game. If the expansion quality matches the six new maps from this year, this should be fun!

If you haven't been on for a while you'll find a lot of new encounters and old encounters reworked, and there's lots of fun to be had for a game with a one off entry fee.

Regardless of whether you're invested, there is an open beta next weekend for the Crystal Desert maps, which is open to all players. It's a good chance to have a fresh look at new and upcoming content without commitment.

Launch is set for September 22nd. :D
Fire! Fire! Fiiiiiiiire!
Image

Previous

Return to Role Playing, RTS & Racing

Who is online

Users browsing this forum: Google [Bot] and 4 guests