Elder Scrolls V: Skyrim - 11.11.11

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gpa-gone-west
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby gpa-gone-west » Mon Mar 07, 2016 5:38 pm

DjchunKfunK wrote:Latest Skywind developer video. It's looking like they might actually finish this.



I have been waiting for Skywind for ages.
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Medicine Man » Mon Mar 07, 2016 5:46 pm

I had Skywind the last time I had a BA in-flight meal

I'll get my coat...

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DjchunKfunK
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby DjchunKfunK » Thu Apr 14, 2016 6:17 pm

This mod has just come out and does some pretty extensive things to the towns and villages of Skyrim.

Holds the City Overhaul



http://www.nexusmods.com/skyrim/mods/74638/?
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Edwin
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Edwin » Thu Apr 14, 2016 9:43 pm

I think I preferred the original weathered look to the buildings. Some of the castles look like low-poly models with a single flat texture on them, at least they do in the video.
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STuG
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby STuG » Fri Apr 15, 2016 2:39 pm

I can appreciate the work the modder has put into this.

If i hadn't already added assorted city mods from other authors installed i would have happily given this a go. I do very much like his Dawnstar and Falkreath reworks though.

Nice mod, thanks for highlighting it.

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DjchunKfunK
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby DjchunKfunK » Tue Jun 21, 2016 7:55 pm

Skyrim: Special Edition

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Mojo
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Mojo » Wed Jun 22, 2016 8:11 am

£50 on consoles... HAHAHA. Are they joking?

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Lee
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Lee » Wed Jun 22, 2016 9:13 am

Nope and doesn't it tie in with all the other updated games from the ps3/xbox360 though in price? I still reckon it will be a top seller on them though ;)
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Sly Boots
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Sly Boots » Wed Jun 22, 2016 9:47 am

DjchunKfunK wrote:Skyrim: Special Edition



Thought that was a serious vid at first so only just watched it.

Very good :lol:

Are the giants yelling drunk Alec Baldwin quotes when they attack? :lol: :lol:
My face is tired.

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Lee
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Lee » Fri Jun 24, 2016 9:13 am

Ah going to be some long waiting for mods to be ported to the Skyrim special edition as it needs a whole new SKSE written for it and most of the bigger mods use it heavily.

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DjchunKfunK
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby DjchunKfunK » Tue Jul 05, 2016 8:55 am

Digital Foundry have looked at whether you can get original Skyrim looking like the Special Edition that is coming later this year.

http://www.eurogamer.net/articles/digit ... al-edition

Personally I think the SE looks better than I thought it would.
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Wrathbone » Wed Jul 06, 2016 7:59 am

I tried putting a few graphical mods on recently to see what the quality / performance was like on my AMD 290. It wasn't great. I didn't go crazy with it, and I think RealENB put the biggest strain on it, but I was only getting 25-30 fps at 1440p for something that looked slightly weird. It was higher quality, but with lighting and focus problems that didn't quite feel right. Then the shadow artefacts started popping up everywhere to the point where it was unplayable. I'm sure if you spend long enough learning which mods to use and which not to use, how to tweak them, etc, you can end up with something that looks better and performs well, but my experience is that it wasn't worth it.

This is why the special edition will be worthwhile for me. Hopefully it will look a lot better, perform well and involve no faffing around.
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DjchunKfunK
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby DjchunKfunK » Wed Jul 06, 2016 8:14 am

I've stuck on the HD textures and fiddled around with ENB in the past and I got something that looked better, but like you say it does require you to do a fair bit of fiddling around.
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Lee
 
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Lee » Wed Jul 06, 2016 8:36 am

A lot of people share you view Wrathbone as modding skyrim can be a real pain in the ass. Even with mods like BOSS to help you get things in the right order load wise etc. But I don't think I would cough up the monie's for it so it's good they are giving it away to those with all the DLC.
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Re: Elder Scrolls V: Skyrim - 11.11.11

Postby Wrathbone » Wed Jul 06, 2016 9:50 am

Most regular mods are fine, especially with Steam Workshop, but graphical ones tend to overwrite existing files or are a pain to uninstall, so if things go wrong then you're boned. If they could be easily enabled/disabled like with the Workshop it'd be a lot easier to test things out.
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