So I've been playing a hardcore seasonal Demon Hunter for the last week or two. Seasonal characters are given a set of class-specific set armour for completing three achievements as part of the season journey (reach level 70, kill a minor boss in one of the Torment difficulties, complete a level 20 greater rift by yourself; each gives two pieces of the set). The Demon Hunter gets this
. It allows you to equip a melee weapon for 600% extra damage, makes Shadow Power (a really nice cooldown ability that usually lasts 5 seconds) permanent, and then makes Impale (knife throwing) do 40,000% extra damage. That's not a typo. I'm doing five billion
damage on crits. I can one-shot pretty much anything, bosses included.
Demons rise out of the ground and then get vaporised as I, apparently, throw a knife at relativistic speeds directly through their skull, and presumably onwards to bore a hole straight through Mount Arreat. Azmodan, Lord of Sin, can't even get a taunting remark about the inevitable fall of mankind off before his colossal body disintegrates, leaving behind nothing but a blood smear and a box of gems. Health-Linked mobs explode into vapour because one of their brothers accidentally got in the way of a simple throwing knife that if aimed at the ground, would split the world asunder and turn the eternal battlefield into a collection of pieces of Sanctuary.
So yeah, I'm enjoying my Demon Hunter. It's some of the finest clicking I've had.